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[Test Maps] vindictus69 #98

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2 of 8 tasks
Tracked by #16
snake-biscuits opened this issue May 10, 2023 · 5 comments
Open
2 of 8 tasks
Tracked by #16

[Test Maps] vindictus69 #98

snake-biscuits opened this issue May 10, 2023 · 5 comments
Labels
nexon.vindictus69 Vindictus branch script slow burn lots of work & will take a long time Test Map: Tools: Unknown Haven’t found an editor / compiler Test Map Adding a map to ship with bsp_tool for tests

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@snake-biscuits
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snake-biscuits commented May 10, 2023

Tools

  • Level Editor(s):
  • Compiler(s):
    • vbsp, vvis, vrad, vbspinfo
  • Post-Compiler(s):
    • TODO: find / create

Documentation / Guides

TODO

Maps

  • Basic room with spawnpoint & lighting
    • Entry in sources.txt crediting mapper / contributor
    • Compiled
    • .bsp.info.txt file with compile log / bspinfo
    • Can be launched in-game (no crash, fully lit & textured etc.)

Active Mods / Modding Community

@snake-biscuits snake-biscuits added Test Map Adding a map to ship with bsp_tool for tests Test Map: Tools: Hammer This test map can be built in Hammer Test Map: Tools: Unknown Haven’t found an editor / compiler labels May 10, 2023
@snake-biscuits snake-biscuits added slow burn lots of work & will take a long time and removed Test Map: Tools: Hammer This test map can be built in Hammer labels May 10, 2023
@xtruong712
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xtruong712 commented May 10, 2023

thanks you so much <3
and how to use this tools?

@snake-biscuits
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Can't do much with the 1.69 Vindictus format atm
Might be able to make a script for porting a current vindictus map backwards to the vindictus69 format

I haven't actually loaded the game up yet so idk if I can load maps via console or not
Also, it'd be helpful to work out what each map is & when it was updated
Going to have to catalog all the maps in the Steam release of Vindictus to find which are the 69 format
vindictus also has a new v7 StaticProp lump I haven't mapped yet, so I'd only be able to port a small selection of maps

@xtruong712
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This tools work with Blender or what soft? I will try do it, if you want i cant send some bsp to you

@snake-biscuits
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Making a whole map with bsp_tool is a lot of work
But it might be possible to make a custom map w/ Half-Life 2's dev tools & convert it

I'm going to be looking into that in the future, but to do that you have to write custom code
There's some conversion tools for other engine branches (CS:S -> Counter-Strike: Online 2, CoD:MW -> CoD:WaW)
When I get onto conversion tools it'll probably be like those, a script you can drag & drop a .bsp on

Will probably be a while until I get into it
Need to be able to reliably load & test specific maps in Vindictus
IDK how / if that's possible (maybe +map mapname works, maybe I can enable the dev console?)

IIRC Nexon stripped out the dev console from CS:O 2, so I might need to talk to the modding community

@snake-biscuits
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At present I'm already collaborating w/ Titanfall engine modders to get custom maps for Titanfall, Titanfall 2 & Apex Legends
Plus some CS:O 2 mod community people, tho it's harder to test maps with their setup

I also have Uni & need to work but I 100% plan to make custom maps for Vindictus possible, eventually

@snake-biscuits snake-biscuits added the nexon.vindictus69 Vindictus branch script label Aug 11, 2023
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Labels
nexon.vindictus69 Vindictus branch script slow burn lots of work & will take a long time Test Map: Tools: Unknown Haven’t found an editor / compiler Test Map Adding a map to ship with bsp_tool for tests
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