Game Developer: Currently working on an ultimate frisbee game using C++ and Unreal Engine. Focusing on immersive gameplay and realistic physics.
Automation Enthusiast: Developing an automated bot in C# using .NET MAUI to find influencers for social media campaigns. Aiming to streamline influencer identification and engagement.
Learning and Growth:
Web Scraping: Experimenting with C# to gather and analyze data from websites.
Python: Expanding my programming skills to include Python for data science, automation, and AI.
Artificial Intelligence: Exploring AI's potential applications in game development and automation.
Looking to Collaborate: Open to collaborating with others to enhance our understanding of various tech stacks, including:
Game development (Unreal Engine, C++)
C# projects (especially with .NET MAUI)
Web scraping
AI and Python
Combining Passions: I started coding and playing Ultimate Frisbee at the same time, so working on an Ultimate Frisbee game is a perfect blend of both my interests. Using C++ and Unreal Engine, I'm creating a game that captures the excitement and dynamics of the sport.
Popular repositories Loading
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cyclone-physics
cyclone-physics PublicForked from idmillington/cyclone-physics
The Physics engine that accompanies the book "Game Physics Engine Design"
C++
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