Trial of Strength (ToS) is an AzerothCore module that adds a test of strength arena to test players skills in combat.
- A Trial mode
- Rewards at the end of every wave.
- Curses and Affixes to add difficulty and increase rewards.
- Proper reward scaling for curses
- An Endless mode of increasing difficulty
- Better rewards at the end based on how many waves you survived
- Curses and Affixes to add difficulty and increase rewards.
- Curses stacking for Endless mode for MOAR rewards
- Custom HP/DMG scaling based on wave number
- A key mode where Trial rewards a key you can use for Endless Mode
- Endless mode skip x waves feature ( with a cost )
- Better reward implementation and calculation
- Mythic style affixes
- MORE
- Made for group play.
Balanced around wave 35 being endgame ( hardest wave )
Wave 1 to 15, mobs damage and hp increase by 8%
Wave 16+ mobs damage and hp increase by 10%
Every curse ( based on curse difficulty ) adds 20% chance to base loot chance
Modifier and scaling levels in image below
- Clone the module into your AzerothCore modules directory.
- Enable the module.
- Spawn the arena entry (entry: 441250) NPC anywhere you want.
This module is a work in progress, so expect bugs and crashes as the module is not heavily tested.
Based on Trial Of Strength by AnchyDev.
If you want to change the mobs or waves:
- Modify the
tos_wave_groups
table with your created creatures. - Setup the
tos_reward_template
with your rewards for each wave. - Create wave entries in
tos_wave_template
which links to yourtos_wave_groups
andtos_reward_template
entries.
You can also create new creature template using one of the new CombatAI types for each of the creatures you create.