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A Crystal Implemenetation of the isometric-world-generator-ruby.

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world_gen

A layered logic world generation library. You layer on passes of logic that change the landscape however you want.

test_world

Installation

Add this to your application's shard.yml:

dependencies:
  world_gen:
    github: redcodefinal/world_gen

Usage

World and FiniteWorld

There are two types of worlds available to you, World and FiniteWorld. World is a world type where blocks can have no knowledge of it's neighbors (while this isn't entirely true, it's the standard you should hold for yourself when making Worlds as accessing neighbors can cause infinite recursion.). FiniteWorlds are built with a backing 3D array of blocks, allowing you to get blocks from the set you are generating.

Passes

Passes are used to describe how blocks are generated, and contain methods that are overridable or changable.

Adding passes

require "world_gen"

class ExampleWorld < World
  
  def initialize(x_range, y_range, z_range)
    super x_range, y_range, z_range
    assets.open_content "./content/basic/"
  end
  
  protected def make_passes
    pass = Pass.new
    passes << pass

    pass.define_block(:type) {|_, _, _, _| "block"}
    pass.define_block(:color) do |_, x, y, z|
      r = (UInt8::MAX * (x.to_f/x_range.size)).to_u8
      g = (UInt8::MAX * (y.to_f/y_range.size)).to_u8
      b = (UInt8::MAX * (z.to_f/z_range.size)).to_u8
      a = UInt8::MAX

      r_s = r.to_s(16)
      g_s = g.to_s(16)
      b_s = b.to_s(16)
      a_s = a.to_s(16)

      if r_s.size == 1
        r_s = r_s.insert(0, "0") 
      end

      if g_s.size == 1
        g_s = g_s.insert(0, "0") 
      end

      if b_s.size == 1
        b_s = b_s.insert(0, "0") 
      end

      if a_s.size == 1
        a_s = a_s.insert(0, "0") 
      end
      "#{r_s}#{g_s}#{b_s}#{a_s}"
    end
  end
end

Rendering

Currently there is only one renderer, which renders the world in an isometric format to a PNG. However, there is full support for adding different kinds of renderers in the form of modules.

require "./example_world"
require "world_gen/render/stumpy_png/png_render"

class PNGExampleWorld < ExampleWorld
  include PNGRender
end

Then

PNGExampleWorld.new((0..10), (0..10), (0..10)).draw_world("world.png")

Development

Open a pull request you nerd.

Contributing

  1. Fork it ( https://github.com/redcodefinal/world_gen/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

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