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SP1/SP2 standalone framework information Version: @(#)README 1.8 Date: 10/17/11 --------------------------------------------------------------------------- Notes on the Makefile: DO NOT USE makemake! You must edit the given Makefile to tell it about the file(s) you create. Add your own file names (both source and object versions) to the U_* macros at the top of the Makefile. After adding or removing files from the Makefile (or changing your #includes), do a "make depend" to adjust the Makefile's dependency entries. To create your program: * run 'make' in your project directory To copy it onto a USB flash drive: All machines in the DSL have at least two front-panel USB slots located at the bottom on the front of the machine; some have a third slot, located next to the floppy disk drive. Under Ubuntu, you can use any of these slots; insert a flash drive, and the OS automatically creates device entries for the drive, using the next available disk name in /dev (e.g., /dev/sdg). Because the name of the device in the filesystem varies depending on the number and type of disk drives in the system, special files named /local/devices/disk on each DSL system. This file has the necessary major/minor device numbers to work with the plugged-in flash drive. To copy your bootable image to the flash drive, plug the drive into a USB socket, wait a few moments for Ubuntu to recognize it and create the device entries in /dev, and type make usb This will remake the usb.image file (if necessary), and will then copy it out to /local/devices/disk. To copy it onto a 3.5" floppy in the drive: * run 'make floppy' in your project directory To boot your program: * be sure you have copied it to a bootable medium * shut down Ubuntu by executing the 'uhalt' command * insert the bootable medium * push the reset button on the front of the machine DO NOT just push the reset button - Ubuntu must be shut down correctly in order to avoid damaging the filesystems. To reboot Ubuntu: * take your bootable medium out of the machine * push the reset button Compiling your program creates several files: prog.o linked, object form of the system prog.b binary version of the system - generated from prog.o by removing all the object file headers and symbol table prog.nl namelist of the prog.o file - lists all global symbols, their values, and the program section they're defined in (Text, Data, Bss) *.image the binary system image - contains the bootstrap, the protected mode startup code, and your stuff, in this layout: bootstrap first sector switch code second sector your program sectors 3 through n+2 next file n+3 through p+n+2 next file p+n+3 through q+p+n+2 etc. (see below) This file will be named floppy.image or usb.image, depending on which device you'll be using. BuildImage used to patch the system length into the boot sector of the disk.image file Offsets prints byte offsets for major structures (only present in SP2 distributions) Other things you can 'make': prog.dis a disassembly of the prog.o file - a text version of the binary machine code clean deletes all object, listing, and binary files depend recreates the dependency lists in the Makefile Loading additional files: You can load additional files into memory by adding the name of the file and the address where you want it loaded to the end of the BuildImage command in the Makefile. However, because the loading is done in real mode, you cannot load into addresses above 0x9ffff.
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64-bit PC kernel and minimalist operating system written for Systems Programming project, spring 2014
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