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powerLevelAdjustment()
should only updatesl_powerLevelLastLevel
when you've actually spent adventures powerlevelling otherwise it's always being set tomy_level()
after you level up which makes it useless for anything.Invert result of test for Even More Elemental Wards when figuring out whether to delay the haunted kitchen or not (as Ed).
Use the priceless diamond if we have one rather than meat to buy the Red Zeppelin ticket.
Add workaround for KoL/KoLMafia issue -> https://kolmafia.us/showthread.php?23742 so Ed knows what item Shen is asking for the first time you speak to him. (really closes #7)
Add some more stuff to the equip data files.
Edit: added another change. I noticed that
slAdv
isn't settingnextAdventure
butslAdvBypass
does. This is to fix things like the following:That log is from previous run but I saw it doing the same thing in the run I'm testing currently. The Talisman o' Namsilat replacing the ghost of a necklace wasn't enough to cause an early failure in The Horror this time however (and I'd been meaning to investigate this).