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I'm trying to tap a box and start an animation on mouseDown so to speak but pressing it does not start the animation, only when I release it, the tap command starts working.
Maybe I'm using it wrong and sure; I'd expect a delay because you want to detect if there's a short or long tap. But isn't there (or shouldn't there) be a sort of a tapStart() event to be handled somewhere?
The text was updated successfully, but these errors were encountered:
El domingo, 9 de junio de 2013, Gerrit Dijkstra escribió:
I'm trying to tap a box and start an animation on mouseDown so to speak
but pressing it does not start the animation, only when I release it, the
tap command starts working.
Maybe I'm using it wrong and sure; I'd expect a delay because you want to
detect if there's a short or long tap. But isn't there (or shouldn't there)
be a sort of a tapStart() event to be handled somewhere?
—
Reply to this email directly or view it on GitHubhttps://github.com//issues/68
.
Thanks Soyavi, I noticed I could split touchstart and touchend for the presses with $$('xx').on('touchstart'... indeed
I also noticed this is not very fast... no offense to quo though; I even added the handlers directly in safari but there's still a noticeable lag...
I'm trying to tap a box and start an animation on mouseDown so to speak but pressing it does not start the animation, only when I release it, the tap command starts working.
Maybe I'm using it wrong and sure; I'd expect a delay because you want to detect if there's a short or long tap. But isn't there (or shouldn't there) be a sort of a tapStart() event to be handled somewhere?
The text was updated successfully, but these errors were encountered: