-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
need to read random textures into an existing texture type #18
Comments
Clarification - we really want to specify a texture with known parameters. Right now we are allowed about 5 - big dots, small dots, lines, stars and clusters (which are like stars but 3 stars together). What I would like is to be able to have a couple of user textures. For example if I use a texture for big dots which is defined It would be nice to have one that is similar, that I can modify in the configuration file Somehow though at the bottom of the config file I have So it would be nice to have something like |
which you can do right now. If you have modified your config as you have shown, then in the |
However, right now, when saving and reloading the masks, there are ambiguities which I am resolving right now. |
hmmmm, but there is a bug that is preventing rendering right now. will fix shortly. |
I believe this is resolved at the moment. Closing. If there is more to discuss, this issue should be re-opened. |
Issue
Need to clarify, when reading a "texture" mask, which "texture" that map should go into.
The text was updated successfully, but these errors were encountered: