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Animation Research

fatmanspanda edited this page Oct 25, 2017 · 7 revisions
We're looking for people to take part in researching the order, duration, position, and more of each frame in each animation sequence that Link can perform. You can view the assignments or claim your own animation to decipher here.

All sprites should be positioned around a fixed point: the shadow, or the origin {0,0} if the animation has no shadow.

When an animation has a shadow, its shadow is contained at the bottom of a 16x16 box whose top-left corner is positioned at {0,7}.

When an animation has no shadow, place the top sprite's top-left corner at {0,0}, and continue from there.

Here's an example of the walkRightanimation. See below for a visual guide to origin points and coordinate values.

Walk right // Name)

Stand: // Neutral standing before animating A0{-2,0}, B0{-1,8}

Loop: // Proper animation A0 {-1,-1}, B1 {0,8} Fx3 // Head Frame ID {}, Body Frame ID {}, Number of consecutive frames rendered in-game K3 {0,-1}, B2 {0,8} Fx2 K4 {-1,0}, Q7 {0,8} Fx2 A0 {-1,0}, S4 {0,8} Fx2 A0 {-1,-1}, R6 {0,8} Fx3 K3 {0,-1}, R7 {0,8} Fx2 K4 {0,0}, S3 {0,8} Fx1 A0 {-1,0}, B0 {0,8} Fx2

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