This project contains an example of a simple top-down shooter where the player shoots the closest enemy.
Neither enemies nor the player weapon is synced in this example.
Screen.Recording.2024-02-14.at.8.08.33.AM.mov
- Custom Camera Angle using Spatial Virtual Camera
- Enemies that follow the player
- Instantiating and destroying gameobjects
- Using particle system collision detection
- Floating Text for damage numbers