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Become a sponsor to Arthur Brainville

I'm an eclectic C++ developer interested in many things, mostly lower-level systems and graphics!

I am the author of a tiny simple stupid socket library called kissnet, and I wrote a plugin to load glTF assets in OGRE 2.x powered applications, among other things. I also adapted an old existing project to use the Bullet physics engine with the 2.x branch of Ogre, this is called BtOgre2.

I dabble into game engine development too... 😉

Featured work

  1. Ybalrid/Annwvyn

    Annwvyn C++ Open Source designed-for-VR game engine and application developement framework

    C++ 40
  2. Ybalrid/Ogre_glTF

    glTF 2.0 asset loader plugin for Ogre 2.1

    C++ 48
  3. Ybalrid/kissnet

    Keep It Simple Stupid NETwork - C++17 wrapping of your OS's native socket API

    C++ 228
  4. Ybalrid/BtOgre2

    Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.

    C++ 22
  5. wgois/OIS

    Official OIS repository. Object oriented Input System

    C++ 252
  6. edhebi/cpp-sdl2

    Header only C++17 bindings to SDL2 (https://wiki.libsdl.org/FrontPage)

    C++ 29

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