Become a sponsor to Arthur Brainville
I'm an eclectic C++ developer interested in many things, mostly lower-level systems and graphics!
I am the author of a tiny simple stupid socket library called kissnet, and I wrote a plugin to load glTF assets in OGRE 2.x powered applications, among other things. I also adapted an old existing project to use the Bullet physics engine with the 2.x branch of Ogre, this is called BtOgre2.
I dabble into game engine development too... 😉
Featured work
-
Ybalrid/Annwvyn
Annwvyn C++ Open Source designed-for-VR game engine and application developement framework
C++ 41 -
Ybalrid/Ogre_glTF
glTF 2.0 asset loader plugin for Ogre 2.1
C++ 49 -
Ybalrid/kissnet
Keep It Simple Stupid NETwork - C++17 wrapping of your OS's native socket API
C++ 231 -
Ybalrid/BtOgre2
Compatible with current v2-1/v2-2 OGRE Branch! Thin communication layer between Bullet Physics and Ogre 2.x with a debug drawer. Forked from BtOgre.
C++ 22 -
edhebi/cpp-sdl2
Header only C++17 bindings to SDL2 (https://wiki.libsdl.org/FrontPage)
C++ 29