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@jeffreylanters

Jeffrey Lanters

jeffreylanters
Eindhoven NB, The Netherlands

Bringing Open Source to Game Developers 🦝

Awesome you're here! Thanks for checking out my profile, My name is Jeffrey Lanters, born and living in the Netherlands. I’m a developer and designer in a broad field of games and apps, love to teach about game development, and help others by contributing in the world of open source software. On the rare occasion I'm not behind my screen, I'm probably at my horses, working on my car, or petting my cats.

I've been a Unity developer since 2012 - oh boy I'm getting old - While getting interested in web-development I realised Unity's on open source community was very small, so I decided to start sharing my modules by open-sourcing 'em, and so a new hobby was born. It somewhat became my part-time job to build and share open software on GitHub, NPM and OpenUPM. I'm getting really excited to helping other developers, and seeing people build awesome stuff using my tools.

Feel free to use any of my modules. If you're using this module for production, please consider sponsoring me to support my open-source projects. It does mean the world to me, and it really helps me going on and doing the things I love.

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Thank you so much!

@jeffreylanters

It would really help me keeping on going and building more awesome open source content.

Current sponsors 1

Private Sponsor
Past sponsors 13
Private Sponsor
@Blondemonk
@johncin
@CoverDriveCricket
@ukiyo-studio
@ReginaldBull
@tjumma
Private Sponsor
@rus89
@KaeoSar
@jungwony629
Private Sponsor
@Naton-1

Featured work

  1. jeffreylanters/react-unity-webgl

    React Unity WebGL provides a modern solution for embedding Unity WebGL builds in your React Application while providing advanced APIs for two way communication and interaction between Unity and React.

    TypeScript 1,748
  2. jeffreylanters/react-unity-webgl-template

    An out-of-the-box sandbox environment for the React Unity WebGL package. This environment contains a Create-React-App including both the source and build of a Unity WebGL project, allowing to test …

    TypeScript 71
  3. jeffreylanters/unity-entity-component-system

    A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented…

  4. jeffreylanters/unity-tweens

    An extremely light weight, extendable and customisable tweening engine made for strictly typed script-based animations for user-interfaces and world-space objects optimised for all platforms.

  5. jeffreylanters/unity-web-sockets

    Unity Web Sockets provides a wrapper for using Web Sockets, an advanced technology that allows real-time interactive communication between the client browser and a server. It uses a completely diff…

    C# 48
  6. jeffreylanters/unity-promises

    Promises provide a simpler alternative for executing, composing, and managing asynchronous operations when compared to traditional callback-based approaches. They also allow you to handle asynchron…

    C# 38

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You're helping me continue my open source work and get a Sponsor badge on your profile.

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You are keeping my open source work going in terms of code, documentation, educational materials, and community outreach.

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You are enabling me to not only work on my open source projects, but also help others getting into open source and get me my dosis of ice-cream.

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You're helping to sustain this my open source work and enabling projects to expand into new forms, functionality, topics, and communities. You'll get a video call session for feedback, advice or help with implementation of any of my open source projects.