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If the memory is read while in a loading transition screen, the data read can be invalid (e.g. 0 experience during load, and then millions of experience afterwards leads to wildly incorrect xp/min calculations).
If the memory is read while in a loading transition screen, the data read can be invalid (e.g. 0 experience during load, and then millions of experience afterwards leads to wildly incorrect xp/min calculations).
DiabloInterface checks for an invalid game pointer to determine if we're at a load screen, so that's one potential option.
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