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Perhaps you could have some sort of gathering option where users could run it and it would hash their roms, and send you the hashes along with the filenames and any metadata they've scrapped or created from other sources.
You could then use that to auto-create known hashes for games.
The process could have checks and balances like x% of the hashes that match have to have a matching filename and/or metadata.
I'm just thinking about how I've gone through and used the EmulationStation scraper after running your scraper and downloaded information for games your scraper doesn't know about.
EDIT: I did just find this link about how to create a CSV, but again, if i've already scraped/manually entered the metadata, can't your scraper just grab the hash and the metadata in gamelist.xml and automatically send it to you?
The text was updated successfully, but these errors were encountered:
I have considered this and have just been lazy and haven't done anything like this. As you pointed out there is some level of trust that is required. For things that aren't scraped, for thegamesdb I need the ID and if you used ES I can't get the original ID only the game name from thegamesdb. It is vague enough that I haven't tried to encode all that.
Perhaps you could have some sort of gathering option where users could run it and it would hash their roms, and send you the hashes along with the filenames and any metadata they've scrapped or created from other sources.
You could then use that to auto-create known hashes for games.
The process could have checks and balances like x% of the hashes that match have to have a matching filename and/or metadata.
I'm just thinking about how I've gone through and used the EmulationStation scraper after running your scraper and downloaded information for games your scraper doesn't know about.
EDIT: I did just find this link about how to create a CSV, but again, if i've already scraped/manually entered the metadata, can't your scraper just grab the hash and the metadata in gamelist.xml and automatically send it to you?
The text was updated successfully, but these errors were encountered: