I am ssuish (suishi), an Information Technology student, creative developer, illustrator and an aspiring technical artist. I love to design and develop next-gen games or software applications! ๐ป๐๏ธ
I have a huge interest in working on Mixed Reality, VFX, and Shaders with Unity or Unreal Engine.
Currently self-studying basics of 3D Modelling on Maya, and Wordpress for my portfolio website โ๏ธ
I also do gameplay programming, UI/UX, and web development.
You can see here my portfolio and resume.
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- Status: Ongoing Capstone Project | Itch.io: Pending approval from university | Github: TBA
- Programmed a Quest System using Pub/Sub Singleton pattern that manages states of 12 quest events that subscribes to numerous game events from the 6 different game systems improving its modularity.
- Streamlines the source code and assets management using Unity DevOps for version control, and OneDrive as a backup cloud storage service to effectively collaborate our cross-functional team.
- Designed and developed more than 20 2D game art assets including illustrations, tilemaps, entities, animation frames, and UI assets as a sole technical game artist in the team.
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- Status: Refactoring | Itch.io: TBA | Github: TBA
- Developed a game design document that won 1st Place in Environmental Game Design Competition.
- Developed a client-server system architecture integrating GameMaker Studio, PHP Leaderboards website, and MySQL database server.
- Programmed a SQL connector program using HTTP protocol that will allow GameMaker Studio connect to MySQL which was previously unsupported.
Note: Top Level Languages are a metrics of which languages I have the most code in my repositories, it doesn't indicate level of proficiency.