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add: requests immersive, clicking Enter VR launches inline #171
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Changes to p5xr, p5xrButton, and p5vr so the sketch launches in inline XR, and clicking Enter VR launches immersive.
Headtracking resolved through fetching a more recent repo version. |
initVR should createButton and not perform this.init() or this.sessionCheck() again
Getting the following error `p5xr.js:96 Uncaught DOMException: Failed to execute 'getViewerPose' on 'XRFrame': XRSpace and XRFrame sessions do not match. at Zr.onXRFrame `
Currently getting the following error on quest after quitting the immersive environment. |
Certain unit tests are failing. I am unable to see which ones because this PR was made before the GH Actions was updated to test during PR. I can pull your working branch and run unit tests tomorrow. |
Looks like AFrame was able to fix it by resetting the reference space after exiting the immersive session. For rotation, the click to drag event listeners may need to be readded because the initial domElement in this.canvas has been replaced (or is possibly now null after exiting). See the |
I am not getting any failed unit tests. I need more information about your 'run failed' messages. It sounds like these might be from outdated commits but if you are still receiving them, let me know more info about the messages. |
It may be from an outdated commi, I haven't received any failure
notifications as I've kept working
…On Tue, Jul 19, 2022 at 8:52 AM Stalgia Grigg ***@***.***> wrote:
Headtracking resolved through fetching a more recent repo version. I'm
receiving Run failed: test - iss160 messages. What does this mean, and
how do I resolve them?
I am not getting any failed unit tests. I need more information about your
'run failed' messages. It sounds like these might be from outdated commits
but if you are still receiving them, let me know more info about the
messages.
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However, when it returns to immersive, it does not show the correct perspective and throws an error
Can now use the raycaster to drag to look around. However, I'm unable to resolve |
Resolved the bug by tracking down where there should be a reset. |
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Looks great! Small cleanup and organization requests inline.
Changes to p5xr, p5xrButton, and p5vr so the sketch launches in inline XR, and clicking Enter VR launches immersive.