Network Execution Wrapper That Operates Nonblockingly
Is a C++ multi-platform multi-threaded networking framework/library that was built on top of the Berkeley API for a networking class. I'm happy with the way the network has been designed to encapsulate the concepts of networking into two objects: A data reciever And a data sender
Which user can inherit from to give give custom to the Expect/Send data functions.
The only bad thing is that this library takes about 1MB of memory to run for some reason. I expect it's all the polymorphism that's going on, but I haven't gotten around to debugging that.
Just run the cmake stuff, preferably from a different folder.