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About

Network Execution Wrapper That Operates Nonblockingly

Is a C++ multi-platform multi-threaded networking framework/library that was built on top of the Berkeley API for a networking class. I'm happy with the way the network has been designed to encapsulate the concepts of networking into two objects: A data reciever And a data sender

Which user can inherit from to give give custom to the Expect/Send data functions.

The only bad thing is that this library takes about 1MB of memory to run for some reason. I expect it's all the polymorphism that's going on, but I haven't gotten around to debugging that.

To Build

Just run the cmake stuff, preferably from a different folder.

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