- Our goal is to develop a Valorant-style game and a haptic feedback-style device and integrate it into the game we will make, to give the player a good gaming experience.
- Question : Why we chose Girift as the name ?
- Answer : The meaning of the word corresponds to
mess and chaos, and we have the teams clash with each other in the game,
creating chaos and entertaining
- Core Character
- Core Ability System
- Damage System
- Inventory System
- Weapon System (Reload, Fire, Change Weapon, Recoil, Aiming, ...etc)
- Create Prototype Haptic-style Device ( only Damage feeling ) and communicate with game
- Quest System
- Menu/Lobby System
- Training System
- Pre sequel Round Buying System
- 5vs5 Bomb/Defuse Round Game Mode
- Chat System
- Weapon Skin System
- Character Customizer System
- Procedural Game Map Creator
- Improve Third Person / First Person Character Model
- Imporve and Add Character Base Animation (Death, Idle, Jumping, Reloading, ...etc)
- Create Creative Character Hand Skill Animations
- Improve Weapon Material
- Improve FP/TP Character Skeleton
- Create New Weapon Models
- Choose one of Valorant base maps like (Icebox, Bind, ..etc) and build it
- Choose one of Csgo base maps like (Dust2, Italia, ..etc) and build it
- Stylized VFX Starter Pack (https://www.unrealengine.com/marketplace/en-US/product/stylized-vfx-starter-pack)
- Low Poly FPS Pack (https://www.unrealengine.com/marketplace/en-US/product/low-poly-fps-pack)
- Human Vocalizations (https://www.unrealengine.com/marketplace/en-US/product/human-vocalizations)
- Pro Icon Pack (https://www.unrealengine.com/marketplace/en-US/product/pro-icon-pack)
- Stylized Character Kit: Casual 01 (https://www.unrealengine.com/marketplace/en-US/product/stylized-male-character-kit-casual)
- The Targeting System (https://www.unrealengine.com/marketplace/en-US/product/the-targeting-system)
- Furkan Bostancı (C++/BP Developer)
- Ferhat Sezer (C++/BP Developer )
- Caner Hardal (3D Models/Animations)
- Murat Ay (Level Design/ VFX)