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Project Girift

Our Mission

  • Our goal is to develop a Valorant-style game and a haptic feedback-style device and integrate it into the game we will make, to give the player a good gaming experience.

Knowledges

-  Question : Why we chose Girift as the name ?
-  Answer   : The meaning of the word corresponds to 
            mess and chaos, and we have the teams clash with each other in the game, 
            creating chaos and entertaining

Pipeline on C++ Pipeline (with Networked):

- Core Character 
- Core Ability System
- Damage System
- Inventory System
- Weapon System (Reload, Fire, Change Weapon, Recoil, Aiming,  ...etc)
- Create Prototype Haptic-style Device ( only Damage feeling ) and communicate with game
- Quest System
- Menu/Lobby System
- Training System
- Pre sequel Round Buying System
- 5vs5 Bomb/Defuse Round Game Mode
- Chat System
- Weapon Skin System
- Character Customizer System
- Procedural Game Map Creator

Pipeline on Animation Pipeline

- Improve Third Person / First Person Character Model
- Imporve and Add Character Base Animation (Death, Idle, Jumping, Reloading, ...etc)
- Create Creative Character Hand Skill Animations

Pipeline on 3D Model Pipeline

- Improve Weapon Material
- Improve FP/TP Character Skeleton
- Create New Weapon Models

Pipeline on Level Design

- Choose one of Valorant base maps like (Icebox, Bind, ..etc) and build it
- Choose one of Csgo base maps like (Dust2, Italia, ..etc) and build it

Used or Planning Marketplace Packages (unrealengine.com)

Contributers

  • Furkan Bostancı (C++/BP Developer)
  • Ferhat Sezer (C++/BP Developer )
  • Caner Hardal (3D Models/Animations)
  • Murat Ay (Level Design/ VFX)

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An FPS game will made with a unreal engine

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