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ZED Plugin for Unity v2.3.2

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@adujardin adujardin released this 13 Mar 14:17
· 368 commits to master since this release

New Features

  • Added Camera FPS, Engine FPS, Tracking Status, HMD and Plugin version in ZED Manager panel. These status will help developes see where the application's bottlenecks are.
    A Camera FPS below 60FPS indicates a USB bandwidth issue. An Engine FPS below 90FPS indicates that rendering is the limiting factor. Both will induce drop frames.
    Note that building and running your application greatly improves performance compared to playing the scene in Unity Editor.

  • Added automatic detection of OVR package to avoid having to manually define "ZED_OCULUS" in project settings when using ZEDOculusControllerManager.

  • Added compression settings (RAW, LOSSLESS, LOSSY) in ZEDSVOManager.cs script.

  • Updated ZEDCamera.cs script to include setIMUPrior(sl::Transform) function used for video pass-through.

Bug Fixes

  • Fixed initial camera position when using ZED Mini and an HMD. This had an impact on virtual objects created with physical gravity up and spatial mapping mesh origin.
  • Fixed ZED Manager instance creation to respect MonoBehavior implementation. Only one ZED manager instance is available at a time for an application.
  • Fixed enable/disable depth occlusions settings in Deferred rendering mode.
  • Fixed resize of halo effect in the Planetarium example.
  • Fixed garbage matte behavior in GreenScreen example that displayed anchor spheres in the scene after loading a matte.
  • Fixed Loading message when ZED tries to open.
  • Remove BallLauncher message instruction, as it was not used.