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Auberon

Change history imported from old defunct blog. Here be broken links aplenty.

Version 0.3

I've updated my Connect-4 game for Mac OS X. In addition to a rename from "Puck" to "Auberon" it has the following changes (they should now sound familiar):

  • Cleaned up the interface somewhat and put some of the existing clutter in a preferences pane.
  • Added a progress indicator for things that go on in the background.
  • Added a "Check for updates" menu item to check if new versions are available, using the wonderful Sparkle framework. You also have the option to automatically check for new versions on startup.

Download Auberon 0.3 (0.25 MB disk image). Visit the homepage.

Version 0.1

I just uploaded Connect4.dmg, version 0.1 of a Connect4 game for Mac OSX. It is written in Objective-C and is using the AlphaBeta framework I've written. I also reused large parts of the Desdemona game I recently wrote.

I love Cocoa and Xcode (and Interface Builder). I only started on this game yesterday but it is already feature complete. It lacks a bit of polish, such as icons and nicer graphics, but it is quite enjoyable already. It should maybe have an even simpler AI though; I've not been able to beat it yet!

Update: Nadia, of course, beat the AI almost at once. Doing so, she also found a bug: regardless of who wins, the message said "You lost!". Oops. I've uploaded a fix...

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