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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/*
!/Library/FishNet.Runtime.Editor.PrefabObjects.Generation.Settings.json
/[Tt]emp/
/[Oo]bj/
/[Bb]uilds/*
!Builds/Game/
Builds/Game/*
!Builds/Game/Data/
!/[Bb]uilds/Game/Config/
!/[Bb]uilds/Game/BUILD_THE_GAME_HERE.txt
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/*
/[Aa]ssets/Plugins.meta
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
.vscode/
.vsconfig
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[aA]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Unity3D generated Addressables
/[Uu]nity[Ee]ngine.[Cc]ontent.[Aa]ddressables.[Bb]uild[Pp]ath/
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Files generated by SS3D tools that should not be commited.
/[Aa]ssets/Temp/*
\.idea/
# Autogenerated Blender files
*.blend1
# Autogenerated Maya files
/.[Mm]aya[Ss]watches/
/.[Vv]ray[Tt]humbs/
#Some annoying generated files by the project
Assets/Content/Data/DefaultPrefabObjects.asset
Assets/Content/Addressables/Windows/addressables_content_state.bin
Assets/Content/Addressables/Windows/addressables_content_state.bin.meta
Assets/Content/Addressables/link.xml
Assets/Content/Addressables/link.xml.meta