GPU accelerated 2D framework using wgpu and winit
- See
storyboard
crate for framework. - See
componenets
directory for provided draw components. - See
crates
directory for individual parts of framework.
- Highly extendable render resource and component modularity system.
- No runtime required.
- Cross platform rendering including web (via WebGL, WebGPU).
- Nonthreaded / Threaded rendering switching support for low latency app.
This project is not currently well documented. See examples for usages.
See examples
directory for example projects
- Layout system
- State system
- Component system
- Threaded rendering
- Primitive(Triangle, Rect) shape rendering
- Box rendering (Rect with border, rounded border, shadow, glow effects)
- Path rendering module (in development)
- Text rendering module (in development)