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Describe the bug
In a material, if you try to set shader that doesn't exist, wait for it to build the effect, then do try to do it again with another shader that doesn't exist Game Studio crashes, not always crash windows pops up.
I'm not sure what and why it happens, sometimes you could use the same bad name, sometimes you just do 2 then it works To Reproduce
Steps to reproduce the behavior:
Create a new project
Look for "Sphere Material"/"Ground Material"/Create a new material, then in any property of material (ex. diffuse) set the map to "Shader"
Type any name of a shader that doesn't exist, followed by pressing enter (could be a few times)
Change the name in the field (ex. "test" -> "test2"), wait for the effects from before to build, then click enter, as soon as you do it the Game Studio crashes
Expected behavior
To just give that red blinking effect or really anything other than crashing
So I took a bit of time to look into this issue and the problem seems to come from misuse of multithreading than the shader being not found.
Its a bit hard to recreate in source but I think it would explain why it only seems to happen after changing the shader and hitting enter multiple times. This could also bhe related to the save error that people have run into #1917.
Release Type: Official Release
Version: 4.2.0.2122
Describe the bug
In a material, if you try to set shader that doesn't exist, wait for it to build the effect, then do try to do it again with another shader that doesn't exist Game Studio crashes, not always crash windows pops up.
I'm not sure what and why it happens, sometimes you could use the same bad name, sometimes you just do 2 then it works
To Reproduce
Steps to reproduce the behavior:
Expected behavior
To just give that red blinking effect or really anything other than crashing
Screenshots
crash0001-1076.mp4
Video instead
Log and callstacks
log2.txt
log1.txt
Additional context
Why do I always find such obscure bugs
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