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Projects with graphics level 9 1 and level 9 graphics compositor crash at startup #2269
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Fished through old memories... If you really want to find exactly the issue with DirectX 9.X api: The following steps increases the debug logging to show the above error:
However, nearly 4 years ago xen2 wanted to remove the 9.X levels. |
I think in my PR to switch to Silk.NET I've removed support for DX versions < 10 already. |
@Basewq Can we safely deprecate/remove support for 9 ? Do you know how likely it is that mobile devices created in the last 5 years support 10+ ? |
Probably safe to drop for mobile, however I'm no authority on this matter.
The only 'issue' is that Android emulators default to 'compatibility' mode so are defaulted to ES2, and you need to explicitly opt-in to make the emulator run with ES3 & above - I intend to raise an issue on this thing soon-ish (if I can kick myself into gear). |
Okay, I assigned that PR and this issue to the 4.3 milestone, we'll merge and close once we move to that version |
Release Type: Official Release
Version: 4.2.0.2122
Platform(s): Windows
Describe the bug
Projects created with Graphics level API 9_1 with DirectX crash at startup with a E_INVALIDARG SharpDX exception when creating a texture.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Not getting crashes.
Log and callstacks
Copied from the console showing this error:
Additional context
OpenGL seems to work.
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