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Test and fix precision fallback code #54

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Strilanc opened this issue Apr 5, 2016 · 1 comment
Closed

Test and fix precision fallback code #54

Strilanc opened this issue Apr 5, 2016 · 1 comment

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@Strilanc
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Strilanc commented Apr 5, 2016

Apparently gl.getShaderPrecisionFormat returns null or undefined in some cases, so the current code just crashes when high precision isn't supported. The webgl code needs to be tested on lower capability machines. Ideally automatically.

Look for services that can run CI tests including webgl on a variety of machines.

@Strilanc
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Strilanc commented May 4, 2016

The person who was reporting this bug appears to be able to use Quirk now, so this may have been fixed by accident.

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