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ForcePush.cs
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ForcePush.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ForcePush : MonoBehaviour
{
public float force = 50f;
public float range = 50f;
public Camera fpsCam;
private RaycastHit target;
private bool isHit = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
SelectTarget();
}
if (Input.GetKeyUp(KeyCode.F))
Push();
}
private void SelectTarget()
{
isHit = Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out target, range);
if (isHit)
{
//Debug.Log("Selected: " + target.transform.name);
}
}
private void Push()
{
if (isHit)
{
target.transform.GetComponent<Rigidbody>().AddForce(target.transform.up * force/2, ForceMode.Impulse);
target.transform.GetComponent<Rigidbody>().AddForce(fpsCam.transform.forward * force, ForceMode.VelocityChange);
}
}
}