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Decompressor for LZ4 Format AssetBundle Files (.unity3d.lz4)

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UnityLz4

Decompressor for LZ4 Format AssetBundle Files (.unity3d.lz4)

  • How to compile
g++ lz4.cpp -o lz4
  • How to use
./lz4 [Path to file]

[File Name].dec will be exported.

What is LZ4 Format?

Unity supports LZ4 compression, which results in larger compressed file sizes, but does not require the entire bundle to be decompressed before use. LZ4 is a "chunk-based" algorithm, and therefore when objects are loaded from an LZ4-compressed bundle, only the corresponding chunks for that object are decompressed. This occurs on-the-fly, meaning there are no wait times for the entire bundle to be decompressed before use. The LZ4 Format was introduced in Unity 5.3 and was unavailable in prior versions.
(From Unity Docs)

Thanks to Grain

I created this source code from JavaScript one, which Grain made:
http://grain.exout.net/lz4/run.html

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Decompressor for LZ4 Format AssetBundle Files (.unity3d.lz4)

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