This project, based on SethGibson's CEF_01, is an example of how to use the Chromium Embedded Framework and CefGlue in Unity to display a web browser in a scene.
- libcef's version must match the one used by CefGlue, declared in
CefGlue/Interop/version.g.cs
(link). - When building CefGlue, be sure to target a .NET Framework supported by Unity (3.5 is fine) and the correct platform.
This project has only been tested on Windows 10 with the 64-bit version of Unity 5.6.0p4; the version of libcef used is 3.2987.1601.gf035232
.
Currently, because of an issue with CEF, the Unity Editor crashes if the scene (any scene) is played more than once.