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An engine for turn-based multiplayer games, especially ones played on a hex grid. The idea is to combine server code for multiple projects to share code for similar needs such as persistence, chatting, and user management. It's also possible to combine multiple actual servers into one binary to host several game types on one port and allow communication among users across different games. It is currently unoptimized and at most be lightly optimized; it being an engine for _turn-based_ games means that achieving speed that support twitch gameplay is not a priority. It will always be stream-based, and is currently based on serialization to an ASCII form. Currently the implemented game is the board game Hex.
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An engine for turn-based multiplayer games.
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