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Keymapping Error on ARM build #107

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scollonp opened this issue Apr 22, 2020 · 6 comments
Open

Keymapping Error on ARM build #107

scollonp opened this issue Apr 22, 2020 · 6 comments

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@scollonp
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scollonp commented Apr 22, 2020

I managed to get Doom64 EX running on my Pinebook Pro. It was tricky, and I had to ensure building completed even though some ARM specific issues arose with casting in the code for fluidsynth and generated (I removed -Werrors flag). It built and it runs great without any errors outputting, thank you very much. However, no matter what I do, the keybindings for +back, +strafeleft and +straferight will not work. In fact, the strafeleft key (A) actually sends you shooting in the opposite direction and the back key accelerates you forward at high speed! Forward works fine. I'm stumped, can't think what the issue could be and now need help.

@r3claimer
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I have the same issue.

@r3claimer
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I managed to get Doom64 EX running on my Pinebook Pro. It was tricky, and I had to ensure building completed even though some ARM specific issues arose with casting in the code for fluidsynth and generated (I removed -Werrors flag). It built and it runs great without any errors outputting, thank you very much. However, no matter what I do, the keybindings for +back, +strafeleft and +straferight will not work. In fact, the strafeleft key (A) actually sends you shooting in the opposite direction and the back key accelerates you forward at high speed! Forward works fine. I'm stumped, can't think what the issue could be and now need help.

Did you ever get this figured out?

@scollonp
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scollonp commented Feb 19, 2022 via email

@ectorhga
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I just built the game on a Raspberry Pi 4 (Buster, 32bit) and I have the same issue. Building process was easy (at least with a preinstalled fluidsynth).

@fac3l3ss79
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Same issue here on Raspberry Pi 400 (Bullseye, 64bit)

@fac3l3ss79
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Same issue here on the Raspberry Pi 5 (bookworm, 64bit)

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