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NaN costs ruin everything #35

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2 of 3 tasks
erosson opened this issue Aug 29, 2014 · 2 comments
Closed
2 of 3 tasks

NaN costs ruin everything #35

erosson opened this issue Aug 29, 2014 · 2 comments

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@erosson
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erosson commented Aug 29, 2014

http://www.reddit.com/r/incremental_games/comments/2evhpk/feedback_friday_megathread_20140829/ck3let4

oops.

  • fix the price for that unit
  • make the game complain and refuse to start if a unit has a NaN cost so I don't ever miss it again. do this for other mandatory numbers too
  • auto-fix saves with NaN counts as 0
erosson added a commit that referenced this issue Aug 29, 2014
erosson added a commit that referenced this issue Aug 29, 2014
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erosson commented Aug 29, 2014

validation not yet fixed, others fixed in 0.1.3

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erosson commented Aug 29, 2014

moved NaN-cost validation to #37

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