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…on" stack, so that, for every collision, the robot undos its position to the top of the stack. If it runs out of positions on the stack, it defaults to move downward.
1) When a robot is parked on top of a another robot's spawn point, the respawning robot will not respawn.
2) If a robot hits a nasty collision point that makes the robot stay in the world in an unmovable state, its watchdog timer will catch that and reset the robot.
When moving into the path of moving robots, crazy things can happen:
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