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swars: Disable suspicious color table fixups
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mefistotelis committed Jun 9, 2024
1 parent dd70d3a commit 43180ea
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5 changes: 5 additions & 0 deletions src/game.c
Original file line number Diff line number Diff line change
Expand Up @@ -2807,7 +2807,12 @@ void setup_initial_screen_mode(void)
// Setup colour conversion tables, allowing generation
LbColourTablesLoad(display_palette, "data/tables.dat");
LbGhostTableGenerate(display_palette, 50, "data/synghost.tab");
#if 0
// Not sure why we would do this fixup. Maybe it's only for
// sprite generation? If used before gameplay, it causes bad
// while fading beyond map borders (always fades to full white)
colour_tables_ghost_fixup();
#endif
}

void screen_mode_switch_to_next(void)
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