Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Specify spell ID in spell active check #4

Closed
szapp opened this issue Aug 10, 2016 · 1 comment
Closed

Specify spell ID in spell active check #4

szapp opened this issue Aug 10, 2016 · 1 comment

Comments

@szapp
Copy link
Owner

szapp commented Aug 10, 2016

This does not stop the ff, if another spell is active (only when none is active). Change -1 into SPL_Blink in line 31.

if (Npc_GetActiveSpell(caster) == -1) { // If blink is not actually being casted
    if (FF_Active(Spell_Invest_Blink)) { FF_RemoveData(Spell_Invest_Blink, casterId); };
    return;
};
@szapp
Copy link
Owner Author

szapp commented Oct 13, 2016

Fix #4 correct spell id

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant