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A little tool to synch Starcraft II replay playback between networked computers

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This is my first C# project, so don't expect anything of stellar quality.
Don't know the good way to do things, so basically just stumbling around.

The project itself aims to create a very simplistic UDP based server-client
application that takes into account your ping to synch SC2 replays.
It does the starting of replays by findig SC2-s window and sending the letter "p" to it,
"p" being pause/play.

The UDP "connections" simply send a ping request to the server every 200 miliseconds,
the server sends back that timestamp, and we now know how big our ping is (more-or-less,
not really exact but close enough)

If you have usefull tips, please do send me messages telling me about it, I really have no idea what I'm doing.

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A little tool to synch Starcraft II replay playback between networked computers

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