Use floor on screen coordinates to prevent coordinate jump around 0 axes. #319
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Coordinates around the zero axes are squashed because they are cast to int (see below Python code for an explanation).
Which results in:
This can cause a jump in vectors in tiles (see below). I propose
floor
ing the coordinates to prevent this behaviour. This helps prevent quality issues in our vectortiles.Example gpkg:
broken_geom_6_36_41.zip
The above geopackage is to illustrate the jump (of a screen pixel). This jump can however increase greatly and therefore create clearly visible artifacts in more complex geometries.