Skip to content
/ buildat Public
forked from celeron55/buildat

Buildat - The minecraftlike that isn't a minecraftlike.

License

Notifications You must be signed in to change notification settings

t0suj4/buildat

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Buildat - A minecraftlike with vast extendability.

Buildat doesn't actually even implement a minecraftlike by default. It just provides a lot of useful machinery for doing just that, with immense modding capabilities.

It wraps a safe subset of Urho3D's Lua API in a whitelisting Lua sandbox on the client side and runs runtime-compiled C++ modules on the server side.

Go ahead and write some modules and extensions, maybe the minecraftlike will exist in the near future!

Further reading:

Buildat Linux How-To

Install dependencies

$ # Dependencies for Urho3D
$ sudo apt-get install libx11-dev libxrandr-dev libasound2-dev
$ sudo yum install libX11-devel libXrandr-devel alsa-lib-devel

Get and build Urho3D

$ git clone https://github.com/urho3d/Urho3D.git
$ cd Urho3D
$ ./cmake_gcc.sh -DURHO3D_LUA=true -DURHO3D_SAFE_LUA=true # Add -DURHO3D_64BIT=true on 64-bit systems
$ cd Build
$ make -j4

-DURHO3D_SAFE_LUA=true helps debugging issues in Lua.

Take note whether you build a 32 or a 64 bit version and use the same option in Buildat's CMake configuration.

Build Buildat

$ export URHO3D_HOME=/path/to/urho3d
$ cd $wherever_buildat_is
$ mkdir Build  # Capital B is a good idea so it stays out of the way in tabcomplete
$ cd Build
$ cmake .. -DCMAKE_BUILD_TYPE=Debug  # Add -DURHO3D_64BIT=true on 64-bit systems
$ make -j4

You can use -DBUILD_SERVER=false or -DBUILD_CLIENT=false if you don't need the server or the client, respectively.

Run Buildat

Terminal 1:

$ $wherever_buildat_is/Build
$ bin/buildat_server -m ../test/testmodules

Terminal 2:

$ $wherever_buildat_is/Build
$ bin/buildat_client -s localhost -U $URHO3D_HOME

Modify something and see stuff happen

Edit something and then restart the client (CTRL+C in terminal 2):

$ cd $wherever_buildat_is
$ vim test/testmodules/minigame/client_lua/init.lua
$ vim test/testmodules/minigame/minigame.cppp
$ vim builtin/network/network.cpp

Buildat Windows How-To

Umm... well, you need to first port some stuff. Try building it and see what happens. Then fix it and make a pull request.

You probably want to use MinGW or Clang in order to bundle the compiler with the end result.

About

Buildat - The minecraftlike that isn't a minecraftlike.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 58.1%
  • Lua 38.9%
  • C 1.8%
  • Shell 1.2%