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Grouter.js a pokemon-esque mmo ============= This is a work in progress, not really meant to compete with anything out there but I wanted to build a tile engine around Tiled. It makes it easy to quickly generate worlds and games in a 2D environment. Status ------ This is really just a hobby project for me to work on and keep learning and possibly use to make a real game or two in the future. TODO List -------- - interaction server work - handle both react and onenter - Better latency handling and checking - server side validation of interactions - server side behaviour/interaction definition - no render when on a different tab so the world freezes on client License ------- Grouter.js Copyright (C) 2013 Tim Anema This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ideas ----- - multiple worlds. - small worlds that you can wander completely around. - activate portals to new worlds as you progress. - maybe have to go to the core to unlock next portal and multidriectional maze to get to the core - like you some times you have to go furthur away to find a way to the portal.
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A lightweight tile engine for html5 game creation
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