A lightweight tile engine for html5 game creation
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README

Grouter.js a pokemon-esque mmo
=============
  This is a work in progress, not really meant to compete with anything out there but I wanted to build a 
tile engine around Tiled. It makes it easy to quickly generate worlds and games in a 2D environment.

Status
------

  This is really just a hobby project for me to work on and keep learning and possibly use to make a real game or
two in the future. 

TODO List
--------
- interaction server work
  - handle both react and onenter
- Better latency handling and checking
  - server side validation of interactions
  - server side behaviour/interaction definition
  - no render when on a different tab so the world freezes on client

License
-------

  Grouter.js
  Copyright (C) 2013  Tim Anema

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 3 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.

ideas
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- multiple worlds.
- small worlds that you can wander completely around.
- activate portals to new worlds as you progress.
- maybe have to go to the core to unlock next portal and multidriectional maze to get to the core
- like you some times you have to go furthur away to find a way to the portal.