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Here’s what I can say after 4 years in Fusion 360 #2184
mgua7495-a11y
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You guys are doing an incredible job here! I’ve been looking for a good alternative to Fusion 360 for about 2–3 months—I don’t want to pay for it (and never have). Your project is a breath of fresh air; it’s fantastic and looks really polished. It feels like the team behind Fusion 360 has grown complacent, and here I am, seeing a program that’s only a week old—already at version 0.15—and evolving by the hour, not just by the week!

To give you some context: I’ve spent four years using Fusion 360.
My primary focus is working with curved surfaces using the sculpting mode—it’s a high priority for me to have a sculpting workflow similar to the one in Fusion. I know it’s a complex challenge, as it involves a different kind of underlying mathematics, but I’ve been teaching myself sculpting techniques for the last two years. I’ll attach some photos of my work later.
Even if the mesh-building approach ends up being a hybrid between Fusion 360 and Blender, that would still be great. That said, I’d love to see an approach similar to Fusion’s for creating solid bodies. The work everyone here is doing is simply amazing.
My hat’s off to you all! I’m genuinely thrilled to see an open-source project of this scale.
Regarding suggestions: maybe add a "donate" button directly within the software? Personally, I’d even be open to a subscription model—ideally through Google Play or the Apple App Store. I’d much rather pay you $2–5 a month than hand over $80 to some bloated, greedy corporation.
As for ideas: when you hover your cursor over a tool, perhaps you could display a small GIF animation in an open area of the screen—for instance, near the toolbars at the top. ...a GIF animation showing what this tool does.
I’d like to mention that I’ve taught myself a great deal, primarily through trial and error—along with plenty of practice, of course. For instance, when it comes to sculpting in Fusion, I’d say I’ve mastered about 80% of it; I understand how everything works. In fact, I’ve taught myself 90% of all these tools on my own. Why? Because 2–3 years ago, there were barely five videos on the entire YouTube platform that offered any real instruction or even just covered the topic of sculpting. It’s a complex subject, though nowadays, you could certainly learn it much faster.
I’d also love to see features like reverse engineering or mesh deviation analysis.
There’s so much I’d like to see in the future—perhaps a blend of Fusion and other software, specifically for working with 3D scans and the like. You have immense potential. Once again, my deepest respect and hats off to you. I truly hope to see a sculpting mode here, similar to the one in Fusion.
I’ll share a couple of my projects.
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