Wrapping require("child_process")
module. Supporting to manage child process status such as start,
stop. Handle message, exit status, request/response between parent and child.
npm install partner
var partner = require("partner");
Handling start event.
start
start event.
function(data, master, done)
callback function.
data
Start argument.master
false it is child process otherwise callback is invoked frompartner.start([data], [function(error){ }])
done(error)
callback notify to master.
Handling stop event.
stop
stop event.
function(data, master, done)
callback function.
data
Stop argument.master
false it is child process otherwise callback is invoked frompartner.stop([data], [function(error){ }])
done(error)
callback notify to master.
Handling message.
message
message event.
function(message, data, master)
callback function.
message
Message name.data
Data payloadmaster
false it is child process otherwise callback is invoked frompartner.send(message, data, [sendHandle])
Handling request from parent
function(message, data, response)
callback function.
message
Message name.data
Data payloadresponse
Callback function(error, data). Invoke to send response to parent.
Request parent handle.
message
Message name.data
Data payloadfunction(error, data, message)
callback function.
Asking parent dispatches request/message from other children by module path or alias.
module|alias
Module file path or alias to handle request.strategy
Strategy for select partner to handle. There are: "first", "last", "next", "random", index-number
var friend = partner.with("modulePath", [strategy])
friend.request(message, data, function(error, data, message)){ }
) Request handlefriend.send(message, data, [sendHandle])
Send message.friend.register(function(message, data) { ... })
Register handle message.friend.unRegister(function(message, data) { ... })
Unregister handle message.
Select a child by file path or alias and request handle with strategy.
module|alias
Module file path or alias to handle request.strategy
Strategy for select partner to handle. There are: "first", "last", "next", "random", index-number
var child = partner.select("modulePath", [strategy])
child.request(message, data, function(error, data, message)){ }
) Request handlechild.send(message, data, [sendHandle])
Send message.
Sending message. If itself is child process then send back to parent, otherwise raise "message" event for itself.
message
Message in string format.data
Data payload.
Sending message for all children process.
message
Message in string format.data
Data payload.
Sending current process. If itself is child process then do nothing, otherwise raise "stop" event for itself.
data
Optional data payload.function(error)
callback function.
Start current process. If itself is child process then do nothing, otherwise raise "start" event for itself.
data
Optional data payload.function(error)
callback function.
List all children process.
Create child process with JavaScript file path, alias. Return new partner object with methods:
var child = partner.create("file://./child.js");
-
child.setOptions(options)
set options for child process like:child_process.fork(modulePath, [args], [options])
. -
child.getOptions()
get options. -
child.setArguments(args)
set arguments for child process like:child_process.fork(modulePath, [args], [options])
. -
child.getArguments()
get arguments. -
child.getFile()
get absolute file path. -
child.get()
get ChildProcess object. -
child.start([data], [callback])
start child process with argument data. Callback if partner invoke done([error], [data]) -
child.stop([data], [callback])
stop child process with argument data. Callback if partner invoke done([error], [data]) -
child.send(message, data, [sendHandle])
send message to child process with data and sendHandler -
child.request(message, data, function(error, data, message){ })
request child process message and waiting for response in callback. -
child.broadcast(message, data, [sendHandle])
send message to all children process except itself with data and sendHandler. -
child.exit()
force child process must stop. -
child.on("message", function(message, data){} )
handle message event is sent back from child. -
child.on("exit", function(errors, data){} )
handle exit event if child is kill or die. Data is start data. -
child.handle(function(message, data, response){ })
handle request from child.
var partner, child;
partner = require("../../lib/partner");
child = partner.create("file://" + __filename);
/* Handle child message. */
child.on("message", function(message, data){
/* Go message from child. */
console.log("------------------------------");
return console.log("[Child::Message]: Got message from child: " + JSON.stringify({
message: message,
data: data
}));
});
/* Handle child exit. */
child.on("exit", function(errors, data){
/* Go message from child. */
console.log("[Child::Exit]: Child is killed. Start again with arguments: " + JSON.stringify(data));
/* Start again. */
this.start(data);
return console.log("------------------------------");
});
/* Handle child request. */
child.handle(function(message, data, response){
/* Go request from child. */
console.log("[Master::Request]: Got request from child: " + JSON.stringify({
message: message,
data: data
}));
switch (message) {
case "Multiply":
return response(null, data.first * data.second);
default:
return response("Master don't handle it!");
}
});
/* Handle start event. */
partner.on("start", function(data, master){
if (master) {
console.log("[Start]: I'm master: " + JSON.stringify(data));
/* Start child if itself is master. */
child.start("Child::Start", function(error){
console.log("[Start]: Got error: ", error);
process.exit();
});
/* Send message to child. */
child.send("Hello", "How are you?");
console.log("------------------------------");
/* Request message to child process. */
child.request("Sum", {
first: 1,
second: 2
}, function(error, data, message){
console.log("------------------------------");
if (error != null) {
return console.error("[" + message + "::Master::Response]: Got error: ", error);
}
return console.log("[" + message + "::Master::Response]: " + JSON.stringify({
message: message,
data: data
}));
});
/* Request message to child process with no handle. */
child.request("NoHandler", "Data", function(error, data, message){
console.log("------------------------------");
if (error != null) {
return console.error("[" + message + "::Master::Response]: Got error: ", error);
}
return console.log("[" + message + "::Master::Response]: " + JSON.stringify({
message: message,
data: data
}));
});
/* Stop entry point after 6 second. */
setTimeout(function(){
console.log("------------------------------");
return partner.stop("Master::Stop");
}, 3000);
/* Kill child after 2 second. */
return setTimeout(function(){
console.log("------------------------------");
console.log(" child.get().kill()");
return child.get().kill();
}, 2000);
} else {
console.log("[Start]: I'm child: " + JSON.stringify(data));
console.log("------------------------------");
partner.send("???", "Who am I?");
/* Ask master request. */
partner.request("Multiply", {
first: 10,
second: 10
}, function(error, data, message){
console.log("------------------------------");
if (error != null) {
return console.error("[" + message + "::Child::Response]: Got error: ", error);
}
return console.log("[" + message + "::Child::Response]: " + JSON.stringify({
message: message,
data: data
}));
});
/* Request message to child process with no handle. */
return partner.request("Reject", "Data", function(error, data, message){
console.log("------------------------------");
if (error != null) {
return console.error("[" + message + "::Child::Response]: Got error: ", error);
}
return console.log("[" + message + "::Child::Response]: " + JSON.stringify({
message: message,
data: data
}));
});
}
});
/* Handle stop event. */
partner.on("stop", function(data, master){
if (master) {
/* Stop child if itself is master. */
child.stop("Child::Stop");
console.log("[Stop]: I'm master: " + JSON.stringify(data));
/* Stop child after 1 second. */
setTimeout(function(){
console.log("------------------------------");
console.log(" child.stop('Child::Stop')");
return child.stop("Child::Stop");
}, 2000);
/* Force kill child after 3 second. */
return setTimeout(function(){
console.log("------------------------------");
console.log(" child.exit()");
return child.exit();
}, 3000);
} else {
return console.log("[Stop]: I'm child: " + JSON.stringify(data));
}
});
/* Handle message event. */
partner.on('message', function(message, data, master){
if (master) {
return console.log("[Message]: Got message from itself: " + JSON.stringify({
message: message,
data: data
}));
} else {
return console.log("[Message]: Got message from parent: " + JSON.stringify({
message: message,
data: data
}));
}
});
/* Handle default request */
partner.handle(function(message, data, response){
/* Go request from child. */
console.log("[Child::Request]: Got request from parent: " + JSON.stringify({
message: message,
data: data
}));
switch (message) {
case "Sum":
return response(null, data.first + data.second);
default:
return response("I don't handle it!");
}
});
/* Start entry point. */
partner.start("Master::Start");
- Support socket.io to connect other process cross network.
MIT