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merge on playerbots #7
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# Conflicts: # src/server/game/Entities/Player/Player.cpp # src/server/game/Entities/Player/Player.h # src/server/game/Entities/Unit/Unit.h
# Conflicts: # src/server/game/Entities/Player/Player.cpp
Playerbot fixes and functionnality to talk in channels
Fix compiler warnings
Playerbot helper
Add MoveKnockbackFromForPlayer
Fix last modification warning chat.h
Revert "Merge branch 'master' into Playerbot"
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REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).
For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.