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[Stage 3] Web APIs to be exposed to ShadowRealms #393

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leobalter opened this issue Jan 22, 2024 · 46 comments
Open
31 of 40 tasks

[Stage 3] Web APIs to be exposed to ShadowRealms #393

leobalter opened this issue Jan 22, 2024 · 46 comments
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@leobalter
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leobalter commented Jan 22, 2024

Back in September 2023, TC39 agreed to move this proposal to Stage 2 setting a missing requirement for Stage 3 to provide a list of suitable APIs to be exposed to ShadowRealms, along with sufficient tests to ensure correct behaviour in implementations.

Salesforce is currently working with Igalia to organize this work. Igalia produced the following list mapping all the names below:

Web APIs exposed in ShadowRealm

Defined in WebIDL as of whatwg/html#9893.

Checklist indicates which APIs are already covered in WPT.

* = missing from WebKit implementation:

  • global object needs to be EventTarget
  • Byte/BYOB streams are unimplemented regardless of ShadowRealm

In Progress

Additional names being added within specs PRs and WPT coverage:

Additional rationale regarding Workers

With rationale for not exposing in ShadowRealm:

  • browser state: ShadowRealm code shouldn't be able to access any information about the browser or its global state.
  • canvas: Without the ability to pass objects into a ShadowRealm it doesn't make much sense to include HTML canvas APIs with no way to display the canvas.
  • host access: ShadowRealm code shouldn't be able to access information about or resources on the host.
  • multimedia: ShadowRealm code doesn't need to do anything with multimedia APIs, since there's no way to display multimedia.
  • network access: ShadowRealm code shouldn't be able to access the network.
  • secure context: ShadowRealm isn't a secure context, so APIs annotated with [SecureContext] aren't exposed.
  • timers: ShadowRealm code shouldn't be able to access timing information other than through Date and Temporal.Now.
  • workers: ShadowRealm can't launch workers.
    • communication channels: ShadowRealm doesn't include communication channels such as web sockets, postMessage, etc. This is a level of I/O that is more broad than ShadowRealm should have by default.

Inclusion criteria from specs that are at least Candidate Recommendation, omitting any W3C Working Drafts, API drafts from WICG, etc. Also omitting worker-specific APIs only exposed in workers and not also in window.

Blob and related APIs (currently W3C Working Draft) could arguably be included but initially we decided not to expose them because they are somewhat tied to fetch and file APIs. The HTML spec references Blob, but only in APIs that are not available in ShadowRealm.

@leobalter
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Thanks @ptomato for crafting the list and @rwaldron for updating the links to the WPT work in progress.

@mhofman
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mhofman commented Jan 22, 2024

Exposed in Worker but not in ShadowRealm

With rationale for not exposing in ShadowRealm:

  • browser state: ShadowRealm code shouldn't be able to access any information about the browser or its global state.
  • canvas: Without the ability to pass objects into a ShadowRealm it doesn't make much sense to include HTML canvas APIs with no way to display the canvas.
  • communication channels: ShadowRealm doesn't include communication channels such as web sockets, postMessage, etc. This is a level of I/O that is more broad than ShadowRealm should have by default.
  • host access: ShadowRealm code shouldn't be able to access information about or resources on the host.
  • multimedia: ShadowRealm code doesn't need to do anything with multimedia APIs, since there's no way to display multimedia.
  • network access: ShadowRealm code shouldn't be able to access the network.
  • secure context: ShadowRealm isn't a secure context, so APIs annotated with [SecureContext] aren't exposed.
  • timers: ShadowRealm code shouldn't be able to access timing information other than through Date and Temporal.Now.
  • workers: ShadowRealm can't launch workers.

I'm still not convinced by the lack of I/O related APIs in ShadowRealm. It's fairly straightforward to get those removed if necessary for the use case, but on the other side, it's extremely onerous to implement over the callable boundary for use cases that require it (such as e.g. test runners). In particular, fetch and networking APIs should IMO be available in ShadowRealm.

I am confused why secure context APIs would be wholesale disallowed. This is making an assumption in the nature of the code running inside the ShadowRealm, and like above, if these APIs present too much authority, it should be straightforward to remove them.

I also suspect that access to origin state (indexdb, etc) would be valuable, but I admit I don't have use cases to provide. Conceptually workers and communications APIs would seem valuable as well, but I can see how hard it might be to tame those. I am worried the lack of Worker and communications APIs would similarly cause limitation for the test runners use case if there is no way to get transferable data in and out of a ShadowRealm.

I agree that canvas / multimedia, etc. seem not needed.

The question of taming exposed authority is an interesting one with the code being able to create new evaluations contexts (new shadow realms or workers). From experience it's difficult to implement such unescapable removals, and my hope would be to have support from the language in registering and executing "first run" code in newly created execution contexts. While that is definitely into the follow-on proposal space, I am not convinced we should prevent exposing the more powerful APIs today.

@leobalter
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picking some names from the last meeting notes and related issues: @dminor, @syg, @mgaudet, @msaboff, @gibson042, @littledan, @ljharb: PTAL and let me know if you have any questions. I'd deeply appreciate the time spent here and so we can move it forward.

@leobalter
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@mhofman I'm ultimately confused by your statement. The initial ask for this proposal has been consistently that we would work on virtualization and therefore we could even afford having a minimal subset of ECMAScript only globals in a ShadowRealm.

The critical feature requested by the champions was to avoid unforgeables and ensuring the global names were configurable.

The expansion we are presenting in this issue is an agreement with the champions, delegates, and Browser implementers to not make the instances of ShadowRealm a total alien to web reality and compatibility.

We can always work to expand and improve this work, but right now my direction is towards unblocking it. I hope we can work together this way, or find a way we can constructively work together.

@mgaudet
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mgaudet commented Jan 22, 2024

I'll try to schedule some time to look at this in more detail in the next week or two. Initial feeling is one of surprise at the scope of inclusions, but I am very happy to see a rationale behind the selections (and happy to see PerformanceMark and friends no longer included).

Thank you Leo for the ping.

@ljharb
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ljharb commented Jan 22, 2024

“secure context” means HTTPS, so in not sure why a shadow realm isn’t one - and either way, it’s already been established, i thought, that locking web features behind secure contexts prevents them from being widely adopted.

@mhofman
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mhofman commented Jan 23, 2024

@leobalter I am concerned about making this proposal useful to a variety of use cases. While the proposal does enable virtualization, and I agree a minimal subset of APIs would likely be sufficient for that, the cost of fully virtualizing a browser comes at a high complexity, and likely low performance.

I was hoping that supporting more APIs would reduce the virtualization burden on users, and possibly enable more use cases for this proposal. I am fine with these browser APIs being postponned to future extensions, but the omissions here are being framed as intrinsic to the nature of these APIs, which is where I disagree.

@ptomato
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ptomato commented Jan 23, 2024

@mhofman The error in phrasing is mine. Please read things like "ShadowRealm code shouldn't be able to access the network" as "With this minimal feature set, ShadowRealm code shouldn't be able to access the network", not as pronouncements about the intrinsic usefulness.

@canalun

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@Jamesernator

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@Jamesernator
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Jamesernator commented Jan 24, 2024

I am fine with these browser APIs being postponned to future extensions, but the omissions here are being framed as intrinsic to the nature of these APIs, which is where I disagree.

Even this seems problematic, this set of APIs makes it look like ShadowRealms are a secure environment for running untrusted code, which makes it likely people will mistakely use it as such and be stung later if authority carrying APIs are added.

@canalun

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@mhofman
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mhofman commented Jan 24, 2024

After giving this more thoughts, I think the baseline should be the WinterCG Minimum Common Web Platform API, minus the fetch API since it's not fully settled between Web and backend runtimes, and likely a significant amount of work to include.

@bakkot
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bakkot commented Jan 29, 2024

secure context: ShadowRealm isn't a secure context

I also think some secure context APIs should be exposed, especially given that the position of at least some browsers is that all new APIs are secure context only, even things with no security implications, like crypto.randomUUID().

Many secure-context APIs could and IMO should be exposed in shadow realms, especially the crypto related ones.

@leobalter
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leobalter commented Jan 29, 2024

I'm considering the WinterCG list (minus fetch) as the extended alternative for the current presented list.

@bakkot @ljharb would you have any concerns on using it?

@ptomato
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ptomato commented Jan 30, 2024

As far as I can see, these are the APIs that would be added to Leo's previous proposal if adopting the WinterCG common minimum API, minus fetch.

@bakkot
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bakkot commented Jan 30, 2024

Of that list, my concerns would be

  • WebAssembly.compileStreaming and WebAssembly.instantiateStreaming [definitely can't include, at least not as-is; they could safely read from blob: URLs but that's kind of annoying to specify]
  • setTimeout and friends
  • navigator.userAgent and performance

My general principle is, things which are pure computation should be included, anything else deserves more skepticism. console gets a pass because it's too useful to leave out.

One caveat is that browsers may not want to expose secure-context-only APIs on insecure contexts, so those (e.g. crypto) will probably need to be conditional inside the ShadowRealm as well.

@ljharb
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ljharb commented Jan 30, 2024

Those seem fine, altho i'm not sure what the point of AbortSignal is if there's no fetch?

(setTimeout and friends seem far more useful to me than console, fwiw)

@littledan
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littledan commented Jan 30, 2024

This list would be easier to review if there was a statement at the top explaining what the criteria are for inclusion and why (not in terms of spec stage, but rather the no-I/O thing). @bakkot 's explanation at #393 (comment) resonates for me, for example.

It's good to see the tests listed above, but do these work in the wet harness for any browsers yet? It would be nice if the harness ran shadow realm tests when enclosed by each other type of global (e.g., shadowrealm inside window, shadowrealm inside worker). There should also be some nested shadow realm tests, to make sure it's possible to get to the recursive outer global where needed.

@mhofman
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mhofman commented Jan 30, 2024

Of that list, my concerns would be

I'm curious, why do you see setTimeout and performance with skepticism?

@bakkot
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bakkot commented Jan 30, 2024

They're not pure computation. setTimeout allows scheduling work for the indefinite future, which makes it harder to reason about the behavior of code. performance allows gathering information about the running environment which I would not expect code in a ShadowRealm to have (e.g. performance.memory.usedJSHeapSize).

(To be clear I'm not saying those must be left out, just that they need more thought than the others. I could see arguments either way.)

@mhofman
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mhofman commented Jan 30, 2024

ShadowRealm does not on its own provide a confidentiality boundary. All these APIs would remain configurable, and as such removable for use cases with confidentiality concerns. IMO that makes performance ok for inclusion.

I could imagine setTimeout being a concern from an implementers pov given that a single scheduled callback could maintain the whole realm alive. But I suspect at some point we'll want to extend the amount of host features available in a ShadowRealm, which would bring the same concern.

@bakkot
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bakkot commented Jan 30, 2024

If the plan is to add more powerful APIs later, then sure, it would make sense to performance and setTimeout along with those at that time. But right now they stand out from the list above as being more powerful and less pure than the others being added.

All these APIs would remain configurable

fetch would also be configurable, but I still don't think we should include it. "Only pure computation" is a simple and easy-to-understand principle. "Only pure computation, except also performance for some reason; you can delete it before running code if you need the ShadowRealm to actually act consistently across pages" is much harder to understand.

@Jamesernator
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Jamesernator commented Jan 30, 2024

They're not pure computation. setTimeout allows scheduling work for the indefinite future, which makes it harder to reason about the behavior of code.

ShadowRealms could do this anyway with Atomics timeouts:

// timeout after 5 seconds
await Atomics.waitAsync(new Int32Array(new SharedArrayBuffer(4)), 0, 0, 5000);

"Only pure computation" is a simple and easy-to-understand principle.

There is a substantial danger here that people treat ShadowRealm as some kind of sandbox for untrusted code, when it is expressibly no such thing. There's also no clear reason to follow such a principle when ShadowRealm is claimed to be designed for a wide variety of use cases, not just running hyper-deterministic code.

Like if ShadowRealm ships with the list of APIs in the OP, people are absolutely going to see ShadowRealm and say "oh look JS finally added a sandbox" and then be bitten hard when they discover, oops import(...) triggers fetch, oops SharedArrayBuffer let code spectre our private keys, oops browsers added powerful APIs to our "sandbox".

@Jack-Works
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Those seem fine, altho i'm not sure what the point of AbortSignal is if there's no fetch?

AbortSignals can be used in EventTarget.addEventListener(fn, {signal})

@ljharb
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ljharb commented Jan 30, 2024

@Jack-Works i don't see EventTarget (or anything that uses it) on that list, though.

@bakkot
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bakkot commented Jan 30, 2024

Yes, of course I have the same concern about waitAsync as setTimeout.

There's also no clear reason to follow such a principle

Sure there is: it is much, much easier to reason about code which only does pure computation, and it's much easier to do virtualization of pure programs because you are, by definition, providing them all impure capabilities. WASM works on the same principle. Since virtualization is the stated purpose of the proposal, that seems like an obvious line to draw, to me.

Now, maybe we don't care about that goal, in which case, fine. But in that case, why not also provide network APIs?

@Jack-Works
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@Jack-Works i don't see EventTarget (or anything that uses it) on that list, though.

img

And I heard the global object of a shadow realm in Web is also an EventTarget.

@Jamesernator
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Jamesernator commented Jan 30, 2024

Since virtualization is the stated purpose of the proposal, that seems like an obvious line to draw, to me.

The proposal explainer clearly states not having I/O in shadow realms is a non-goal.

As stated:

It does not provide full protection for confidentiality, as such, a ShadowRealm instance initially provides access to APIs that can be used to infer information and sense the timing from the environment in various ways.

Plenty of the stated use cases (like testing) are made considerably worse if you have to reimplement often complex APIs (like fetch) for a shadow realm.

Yes virtualization is one of the use cases, but this can accomplished regardless of initial presence of APIs. If people want a fully deterministic environment, this is something SES is specially meant to provide.

But in that case, why not also provide network APIs?

I have no idea why this specific list of APIs is being proposed, I fully would've expected ShadowRealms to support any API that is useful and isn't intrinsically tied to a specific global (e.g. I wouldn't expect DOM as it's tied to window, but plenty of things like Worker/fetch/etc aren't).

ShadowRealms have been sold as a non-confidentially, non-deterministic, non-sandbox mechanism for a long time now. This sudden detour to a sandbox-esque set of APIs is an unexpected change from that messaging.

@mhofman
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mhofman commented Jan 30, 2024

why not also provide network APIs?

The main complications with network APIs like fetch are:

  • complexity of the API, which has a cost to specify and test
  • lack of full alignment in the API shape cross platform (WinterCG and WhatWG differ on fetch)
  • possibility to impact the behavior of the main realm if the requests are specified to share session state.

IMO these things are not fundamental concerns that block network APIs from ever being exposed in ShadowRealm, but it does warrant taking some time to explore the right approach.

On the other side, I find setTimeout to be an API most JS developers would expect to be available.

I do share @Jamesernator concern that providing computational only APIs will give a false sense of confidentiality sandboxing to applications (Date.now is enough to perform some spectre style attacks), that it doesn't sufficiently cover all motivating use cases, and that introducing the powerful APIs later will break too many assumptions of programs already using ShadowRealm.
In practice if you want to build a sandbox out of ShadowRealm, you do need to implement an allow list of safe APIs, no way around that.

@bakkot
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bakkot commented Jan 30, 2024

OK. If we in fact do not have as a goal that we only want pure computation, so that programs are easy to virtualize, then we should have a much, much broader list of APIs included.

Personally I would be happier with the wasm model, but if this proposal wants to go in a different direction, that could be ok too. But in that case, people who don't like my suggested principle for choosing APIs should suggest a different one. I would not be inclined to leave out fetch on the basis of complexity of the API.

@Jack-Works
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Personally I would be happier with the wasm model

+1, this is the original route this proposal goes, this proposal used to have time, timezone & locale, Math.random() virtualization so even Date.now() is not a thing to worry about.

I always don't like the idea of any Web API being added to the ShadowRealm (cause this creates inconsistency in using it in Web or Node) but all others strongly want to add it.

@littledan
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With Node and other platforms working on aligning with WinterCG's common minimum API, I'm optimistic that we can expose all APIs into their ShadowRealms which the Web puts in its ShadowRealms--these APIs should be within the common minimum API compatible subset. WinterCG hopes to work on similar sorts of test automation to verify that this implemented.

@littledan
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We need to make a decision here. this extremely fundamental question has been on the table for at least two years. Until the champions take a strong lead in pushing us towards a particular conclusion, this proposal will remain at Stage 2. The start of the discussion above omits a rationale for the organizing principle of omitting I/O, and that needs to be fixed to move forward.

My opinion FWIW

I really think we should not have I/O within ShadowRealms by default, though some things like timers and console may be OK, and import() (which is a limited form of I/O) also needs to be supported.

Why I'm not pushing for exposing only JS builtins, nothing more, nothing less

The rationale raised by many web stakeholders for why to include more than just the JS builtins: Given the lack of a very clean layering between what's defined in JS and what's defined in web APIs, we should work towards exposing a mental model based on a more general principle around capabilities, rather than standards venue. [Otherwise we should work on a project of changing venues of certain existing APIs, which would be messy and a lot of work, and upset existing models of ongoing API maintenance.]

I don't think that doing just the ecma262 builtins would correspond to the Wasm model: Wasm doesn't have direct access to JS builtins any more than it has access to Web APIs. They are both omitted. And I am optimistic about Node/Web alignment in the medium term while including these things.

Why I would like I/O to be omitted

The use cases of ShadowRealms tend to to be around doing some sort of separation from the surrounding context. This is why we made the callable boundary restriction. I/O obviously is a way through these restrictions. We don't expect an extremely strong, process-like kind of isolation will be possible, but at least we want to make things somewhat separated.

Removing I/O (focusing on I/O which can be used to communicate with external pieces of code, which would not include console, timers or hopefully even module loading [with proper use of CSP]) helps us get this separation by default. I/O can be added back in with the exact same mechanism we use for objects

Two kinds of ergonomics

ShadowRealms generally aren't super ergonomic to set up--you kinda need a membrane for any nontrivial use. We've argued about this repeatedly, and kept coming back to an API that has this property. This is what's needed to communicate to objects, or even get code set up in the first place. And once you have that mechanism, you can use it to expose I/O very easily, to the degree desired by the embedder.

By contrast: code running within a ShadowRealm is ordinary JavaScript, fully featured. All the syntax, all the language features. It would make sense if this came with all of the normal computation-related library functionality--this is kind of part of that ergonomics.

@mhofman
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mhofman commented Jan 30, 2024

My opinion is aligned with Dan. While I originally wanted network access to enable more use cases without requiring a complex membrane, there is simply too many complexities with exposing an API with such powers and ability to cause effects. I support the postponement of the powerful I/O APIs to a later time where we can figure out the best way to expose them.

The reason I suggested the WinterCG common API as a starting point was to answer the requirement expressed by some delegates that the environment in the ShadowRealm be familiar to JavaScript developers, and not require them to understand the boundaries of standards groups.

@leobalter
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The rationale raised by many web stakeholders for why to include more than just the JS builtins: Given the lack of a very clean layering between what's defined in JS and what's defined in web APIs, we should work towards exposing a mental model based on a more general principle around capabilities, rather than standards venue.

This piece from @littledan captures well the rationale behind the list we are proposing.

Participants of the ShadowRealms (like in this thread) often have a n+1 different use case, and we are trying to make a a fair room for those.

While I don't oppose to I/O, it seems like those would need further complex specs rethinking before inclusion. For timers, an agreement to accept those still seems to be needed.

It would be immensely helpful if I could get an objective list of what should be added next to meet a minimum bar (aka MVP) to start Stage 3. I'm afraid my subjectivity might not capture all blockers to move this proposal forward.

Thanks!

@littledan
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littledan commented Jan 30, 2024

@mhofman

The reason I suggested the WinterCG common API as a starting point was to answer the requirement expressed by some delegates that the environment in the ShadowRealm be familiar to JavaScript developers, and not require them to understand the boundaries of standards groups.

I think the no-I/O subset will be a pretty "dense" (large) subset of WinterCG. But it certainly won't include everything that you can count on in WinterCG environments--for example, it would leave out any future socket API.

The important thing would be to have a set of organizing principles creating predictable correspondences between environments. I think this set of APIs listed at the top of this thread provides that, by this "No I/O, just computation [except for import()]" model.

@littledan
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littledan commented Jan 30, 2024

It would be immensely helpful if I could get an objective list of what should be added next to meet a minimum bar (aka MVP) to start Stage 3. I'm afraid my subjectivity might not capture all blockers to move this proposal forward.

To move to 2.7, I would expect:

  • A clear explanation written somewhere (ideally as a PR to W3C TAG design principles) explaining what the principle is for which APIs are included and excluded, as @annevk asked for.
  • Spec text in ShadowRealms+HTML to give the basis for global methods like structuredClone and attributes like crypto to be included, by making them web-like globals.
  • Spec text in each of the web specs to expose the appropriate things to ShadowRealms (largely done, as listed above).
  • We should probably review with the committee the motivation for the proposal, so everyone has a clear understanding that the current shape of the proposal meets the original goals and is going to be useful in practice.

To move to Stage 3, I would expect:

  • wpt tests that ensure that APIs are functional in ShadowRealms (largely done, as listed above)
  • wpt tests also ensure that some trickier scenarios work, like nested ShadowRealms, as well as ShadowRealms allocated within each outer context.
  • Given that we have multiple ShadowRealm implementations around, development of the tests should include building a working version of the wpt harness adapted to a browser to actually run these new tests against a build of the browser with ShadowRealms added (Edit: It sounds like Mozilla has done this, based on ShadowRealms WPT Failures  #396); it would be good to accompany that with a report of the test results (which tests pass, fail, crash).

@mgaudet
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mgaudet commented Feb 1, 2024

I wanted to echo some of Dan's points above.

  • I would also like to see the WPT testing evolve to cover a few of the more tricky cases; in practice it will matter what the hosting global is for a ShadowRealm, and we should ensure WPT coverage for all hosting globals; ditto nested ShadowRealms (an excellent point that I honestly hadn't thought of)
  • I'd like more feedback on the status of other implementations -- I'd be curious if other implementations are further along, have they encountered challenges or has everything been smooth sailing?
  • I would like to have some clarity on some more aspects of the HTML integration; things like the set of interfaces the ShadowRealm global in HTML will implement.

I think moving slower on ShadowRealms is justifiable simply because the host integration is causing some Conway's Law issues, where the TC39 participants aren't as experts in the host integration as they ought to be. (I am attempting to improve this, but have no promises to make).

@syg
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syg commented Feb 1, 2024

I'd like more feedback on the status of other implementations -- I'd be curious if other implementations are further along, have they encountered challenges or has everything been smooth sailing?

By challenges, do you mean the kind of challenges you encountered on a per-API basis as trying to expose them inside ShadowRealms? Chrome is not actively working on the web API side of ShadowRealms until there's clarity on the exact set of APIs to be exposed to ShadowRealm, so we have no feedback to give yet.

@syg
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syg commented Feb 1, 2024

Re: secure context, is there a reason that ShadowRealm doesn't inherit the secure context-ness?

@caridy
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caridy commented Feb 2, 2024

Okay, I'm very late to the party! This is going to be a lengthy post.

The Goal

Our objective is to compile a list of APIs that will be accessible within the ShadowRealm. It's important to understand that this list is not final; it will evolve over time as new features are added, mirroring the development of other global objects. To clarify:

We aim to establish a list that at least two implementers agree on and can greenlight for further implementation.

This means if there's a feature or opinion you have regarding something not included on the list, we encourage you to open an issue for consideration. It's very likely that it won't be included in the initial iteration, but that's part of the process.

Confidentiality

Although the ShadowRealm cannot guarantee confidentiality as stated in the explainer (it's marked as partial), our goal is to maintain confidentiality for the APIs exposed inside a ShadowRealm. We acknowledge that side-channel attacks are a potential threat, which means the ShadowRealm should not be viewed as a secure boundary. However, this doesn't mean we're indifferent to protecting information to the best of our ability. And we do so by excluding APIs that could potentially leak information.

The Reasoning/Principles

For the first iteration, I'm evaluating each API based on the following questions:

  1. Is there a documented use case for the API's inclusion?
  2. Does the API maintain confidentiality?

If the answer to both questions is "yes," then the API is considered for the initial batch. If you have an undocumented use case, please open an issue. Similarly, if you believe confidentiality can be maintained in a specific case, let us know through an issue, and we'll examine the details. It's important to note that we, the champions, are not experts in Web APIs, so there may be aspects we're overlooking that could be addressed in future updates. This approach is straightforward, in my opinion.

Note: APIs that are not yet standardized, or are in the process of being standardized, are not included at this stage.

Noise and Misconceptions

Given that this proposal has been around for a long time, a lot has changed over the last decade. As a result, there's a lot of outdated information and misconceptions still circulating, which creates confusion.

Here are some clarifications:

  • Timers: We're not concerned with timers. They can be present or exposed; our focus isn't on protecting against Spectre/Meltdown.
  • Bad code: We're not aiming to shield developers from the consequences of writing or using bad code. If the use of setTimeout and similar functions complicates the understanding of code behavior, then consider using a linter.
  • IO vs. No-IO: There's no middle ground here. import is a deal-breaker, meaning a ShadowRealm does support IO. The exclusion of fetch is due to confidentiality concerns, not IO limitations. When considering IO, think about confidentiality instead.
  • Intrinsics only: It's been established through numerous discussions with implementers that a ShadowRealm exposing only language intrinsics is not feasible. This is no longer a matter for debate.
  • Portability: The ShadowRealm is not designed as a portable runtime. It's up to the host to determine which global objects are added through hooks. While this doesn't directly drive other efforts, it can indirectly contribute, but it's not our explicit goal.

@Jamesernator
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Jamesernator commented Feb 2, 2024

We acknowledge that side-channel attacks are a potential threat, which means the ShadowRealm should not be viewed as a secure boundary. However, this doesn't mean we're indifferent to protecting information to the best of our ability.

This doesn't make any sense to me, if Shadow Realms don't preserve confidentially, why bother doing it partially? All this partial confidentially does is make the API considerably worse for many use cases.

Like "partial confidentially" is not a use case, a test runner is a use case, SES is a use case, code segmentation is a use case. "Partial confidentially" is just a property that needs to be justified with respect to what use cases it is actually for.

There's no middle ground here. import is a deal-breaker, meaning a ShadowRealm does support IO. The exclusion of fetch is due to confidentiality concerns, not IO limitations. When considering IO, think about confidentiality instead.

This just seems incoherent, import(...) in browsers/deno performs fetch anyway, most non-confidentially problems with fetch will to apply import(...) anyway.


Like let's just consider the use cases LISTED IN THE EXPLAINER, it's not clear to me how "partial confidentially" benefits any of them:

Trusted Third-Party Scripts

Code Testing

Codebase Segmentation

DOM Virtualization

Many APIs like fetch, Worker, indexedDB and beyond would be perfectly useful in many situations for all of these use cases.

Whether specific APIs need to be virtualized is really on a case by case basis, like some situations of codebase segmentation might want to segment indexedDB, however others might well just want segmentation of global objects but not databases.

SES (Not listed in the explainer)

Yes, confidentially is important for SES, but a whitelist is neccessary anyway so partial confidentially is irrelevant here.

@mhofman
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mhofman commented Feb 2, 2024

This doesn't make any sense to me, if Shadow Realms don't preserve confidentially, why bother doing it partially? All this partial confidentially does is make the API considerably worse for many use cases.

There is a difference between an API that lets you directly read (or even write data) of the main realm, and an API that lets you derive data through side channels. What I understood is that preventing the latter is out of scope. The former is simply postponed to the next iteration.

This just seems incoherent, import(...) in browsers/deno performs fetch anyway, most non-confidentially problems with fetch will to apply import(...) anyway.

Module import requires the server to inform a correct content type. Most servers do not expose sensitive information in scripts.

I don't remember where the discussions about the module map ended up at, but if the module map is not shared with the main realm, maybe there could be a fetch header set indicating the request came from a shadow realm?

I'm not sure this is something that needs to be figured out for the first iteration, or if that could be added later.

@mgaudet
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mgaudet commented Feb 2, 2024

I'd like more feedback on the status of other implementations -- I'd be curious if other implementations are further along, have they encountered challenges or has everything been smooth sailing?

By challenges, do you mean the kind of challenges you encountered on a per-API basis as trying to expose them inside ShadowRealms?

Yes. Precisely this kind of feedback. I am concerned, and remain concerned that this is going to be a problem from the web engine perspective, and would love to have some feedback from other implementers about specifically exposing the host hooks and the challenges and engineering costs is carries.

I sort of get the impression that people are under the impression that since WebIDL has the Exposed=* annotation, it should be trivial to decide on the set of APIs and how they interact with the host, and I would like to reiterate that I don't believe this to be the case. Some APIs, in some implementations work well enough with little effort, but at least in Gecko there's a pretty deep assumption that if a global is not a Window then it is a Worker; similarly there's also the assumption that if we're on main thread, then the global is a Window.

I already have found that it's non-trivial to expose console due to these sorts of assumptions.

I'm working on trying to get more confidence in our ability to ship this; it will take time however. This distinctly will be a proposal where stage 3 feedback is going to be critical.

Chrome is not actively working on the web API side of ShadowRealms until there's clarity on the exact set of APIs to be exposed to ShadowRealm, so we have no feedback to give yet.

Webkit is mentioned elsewhere; is this proving to be trivial there? What's the status in their experimentation?

@Jack-Works
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but at least in Gecko there's a pretty deep assumption that if a global is not a Window then it is a Worker; similarly there's also the assumption that if we're on main thread, then the global is a Window.

a bit of oot, but really? in the content script of a web extension, the global object is a object inherited from the Sandbox interface, not the Window interface. (https://bugzilla.mozilla.org/show_bug.cgi?id=1208775)

I wonder if Gecko can do the same thing like what they did to the content script.

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