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Compute Shader sample using C99 and OpenGL 4.3.

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gl-compute-c99

A Propos

A simple & self-contains Compute Shader sample using C99 and OpenGL 4.3.

A custom python script, 'glextgen', is provided to automically create at compilation-time the C binding code needed to load OpenGL extensions.

Quickstart

Dependencies

This project keeps few dependencies :

  • OpenGL 4.3+ [required]
  • GLFW 3 [required]
  • GLEW 1.10+ [optional]
  • Python 2.7+ [if not using GLEW]

Build

Enter your terminal in the project root directory and type the following :

$ mkdir build; cd build
$ cmake ../
$ cmake --build .

Known Limitations

On Windows's MSVC, the thirdparties directory should be specified by hand on the CMakeLists.txt file.

Acknowledgment

Noise and fbm shaders code from Iñigo Quilez.

License

This project is released under The Unlicense.

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Compute Shader sample using C99 and OpenGL 4.3.

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