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JAwesomeEngine

JAwesomeEngine is a java-based 3D engine using OpenGL, OpenAL, GLFW (via LWJGL) and JInput. The goal is to create a stable and easy-to-use game engine. Right now JAwesomeEngine is still under development but you can already use the working parts.
The engine is split up into three parts:

  • JAwesomeEngine: the core game engine handling rendering, inputs, etc.
  • JAwesomeBase: the small base package with everything needed by the Game- and Physics-engine like e.g. vector and matrix calculation classes
  • JAwesomePhysics: a physics engine that can detect and resolve collisions

Features

A list of most current, wip and planned features can be found here: Featureslist

Getting Started

Setup

Setup

Tutorials

Tutorial

License

The whole engine is under the zlib-license. (see LICENSE)

Credits

The code was entirely written by me. Some parts are inspired by tutorials or various other sources.
Me: Oliver Schall (aka tdc)
Special thanks: Florian (aka Symorphy), Markus (aka SCBTF)

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A Java 3D OpenGL Game and Physics Engine

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