The code portion of Open Zombies, in C# for the Unity3D game engine.
The purpose of Open Zombies is to create a round-based zombie survival game with full local, Internet (and maybe LAN) multiplayer support on PC taken in a slightly different development direction than the popular zombies mode.
Ideally Open Zombies will be able to cater to different playstyles, such as:
- The player who wants an interesting progression with lore to explore.
- The player who only cares about grinding out to high rounds, likes to train, and wants everything available immediately.
- Somewhere in-between.
The non-code assets may be released / linked to later, after a substantial amount have been created.
The latest master and upstream builds can be checked out at https://drive.google.com/open?id=0B4QCn5uDxA9IVnZUeENCWTUyNkk