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[WebGL] Failed to compile fragment shader #5293
Comments
Thanks @Honry , how about the cpu backend and wasm backend? |
@huningxin, this issue only reproduce on webgl backend. |
A similiar situation could be occurred by the following codes (i.e. depthwiseCon2d with ( strides == 2 ) ):
|
@pyu10055, many thanks for fixing this issue! The Here's a simple test, I just compared the first value of the output buffer, which is obviously different from result from |
@pyu10055, friendly ping. :) Should I create a separate issue for incorrect computational result? |
@Honry please open a new issue. Thank you |
System information
Describe the current behavior
WebGL backend throws
Failed to compile fragment shader
error while usingdepthwiseConv2d
op with specific options. While WebGPU backend doesn't reproduce.Describe the expected behavior
No error.
Standalone code to reproduce the issue
CodePen: https://codepen.io/honry/pen/wvdMmva
Other info / logs Include any logs or source code that would be helpful to
diagnose the problem. If including tracebacks, please include the full
traceback. Large logs and files should be attached.
Please check error log from https://codepen.io/honry/pen/wvdMmva
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