Increase crusher charge damage against tanks #16052
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About The Pull Request
Title, increases to be between 50-100, depending how long the crusher was charging.
Why It's Good For The Game
Currently, crusher does about 20 damage max if it charges into the tank. This is abysmal, especially considering the crusher has to get in the tanks face to do this damage. This hopefully helps crushers actually do damage to the tank, outside of sitting on it and smacking it.
Changelog
🆑
balance: Crusher's charge now does more damage to tanks and apcs (from between 18-21 to between 50-100) depending on the charge distance.
/:cl: