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Increase crusher charge damage against tanks #16052

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merged 2 commits into from
Jun 13, 2024

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Wisemonster
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@Wisemonster Wisemonster commented Jun 10, 2024

About The Pull Request

Title, increases to be between 50-100, depending how long the crusher was charging.

Why It's Good For The Game

Currently, crusher does about 20 damage max if it charges into the tank. This is abysmal, especially considering the crusher has to get in the tanks face to do this damage. This hopefully helps crushers actually do damage to the tank, outside of sitting on it and smacking it.

Changelog

🆑
balance: Crusher's charge now does more damage to tanks and apcs (from between 18-21 to between 50-100) depending on the charge distance.
/:cl:

@tgstation-server tgstation-server added the Balance Changes to functionality that modifies how effective certain methods are at powergaming. label Jun 10, 2024
@belltop1
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Can you check if jumping during charge applies the damage multiple times for every tank tile you move through during the jumpcharge because I'm 50% sure it's a thing.

@CVSthePharmacy
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too much damage to the tank, with it being the only one the marines have. keep it as is, taking it down should be a team effort, not something a lone crusher can simply charge into and run away to kill it unpunished in a few hits

@Woker2004
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Okay, crusher damage against tank should be 30-40 maybe, but your going to start getting crusher stacks at 50-100 damage, and quite frankly getting 2 crushers to charge tank or APC will just insta-kill it at that damage

@Wisemonster
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Can you check if jumping during charge applies the damage multiple times for every tank tile you move through during the jumpcharge because I'm 50% sure it's a thing.

I tested it, and that doesn't appear to be the case

@Lumipharon Lumipharon merged commit 41aad39 into tgstation:master Jun 13, 2024
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github-actions bot added a commit that referenced this pull request Jun 13, 2024
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7 participants