Releases: thane98/paragon
Releases · thane98/paragon
Rewrite Alpha 2-3-3
- Better handling of the FE8Data file structure. This should fix crashes encountered by some users.
- Fixed a bug which caused errors when trying to add new non-standard FE14 supports.
- Fixed a bug which prevented adding supports to a character who had no existing support effects in FE15.
- Fixed a bug which prevented some script files (ex. Command.cmb) from compiling.
Rewrite Alpha 2-3-2
Another round of minor fixes + changes.
- Fixed a bug with completions in the dialogue editor which caused it to effectively prevent you from making changes to the script
- Added line numbers to the dialogue editor
- Made the drop down in the dialogue editor searchable
- Corrected stat labels in the FE9 item editor (thanks Kalen!)
- Switched the scaling policy for high DPI displays to (hopefully) avoid visual artifacts introduced from the Qt 5 to Qt 6 migration
- Added separate x86 and arm builds for MacOS
Rewrite Alpha 2-3-1
This is a small release to address some oversights from 2-3.
- Added a way to create new family supports for FE13
- Added sibling supports to the family support widget for FE13
- Added a missing line for when a character maxes out their stats to the FE14 dialogue editor
- Fixed support dialogue types rendering incorrectly for FE14 and FE15
Rewrite Alpha 2-3
Caution
It's been a long time since a new release and there are a LOT of changes in this one. Expect bugs.
General:
- Added an editor for scripts.
- Files will now save when you make edits instead of when you open their editors. A new "Store Manager" is available to see what files will be saved and force Paragon to save a file
- FE9 support
- Added a multi-line widget for text/message entries and updated several UIs accordingly
- Compacted several UIs by removing redundant padding
- The dialogue editor will now error if you try to use a blush / sweat modifier without another emotion
- FE13/FE14/FE15: Paragon will automatically create a script for new chapters
- FE13/FE14: Better algorithm for hair recolors (thanks patataofcourse!)
- Upgraded Qt and Python
FE10:
- FE10Battle support
- Added a map / dispos editor
- Better handling of differences between NA and PAL versions
FE13:
- Added renown module
- Added way to edit family supports
- Filled in several unknown fields (thanks Heritor!)
FE14:
- Filled in unknown field for spawns (unknown_1 -> class)
- Retyped in unknown fields for terrain (were marked as bytes, changed to strings)
- The route for a new chapter will be automatically set (was only used for file placement previously)
- Added a few missing lines to the dialogue editor
FE15:
- Reverted event editor changes due to a bug which caused Paragon to corrupt the file
Rewrite Alpha 2-2-2
- Fixed a bug which could cause FE13 GameData.bin.lz to become corrupted
- Fixed a bug which could cause FE14 dispos files with bad AI labels to become corrupted (these will be set to AI_{field type}_Null instead)
- Filled in the spawn condition field in FE13 dispos. This fixes a bug which could corrupt certain dispos files (ex. Cordelia join chapter)
- Mapped out an unknown byte in FE13 skills (thanks Heritor!)
- Relabeled a couple fields in FE15 person (thanks Algo!)
- Added a column for movement in the FE15 job editor
- Added a way to copy tiles in the chapter editor (thanks circleseverywhere!)
- Added hovered x/y coordinate to the map editor status bar (thanks circleseverywhere!)
- Added a way to set tooltips on form rows and certain widgets through the module system
- Added move up/move down shortcuts to the chapter editor
- Paragon will log a warning if it cannot match a field value to a drop down option instead of silently zeroing it
- Some performance improvements in the core Paragon code
Rewrite Alpha 2-2-1
General
- Added a compact zoom option to the map editor.
- The icon combo box will load even if Paragon is unable to parse the icons texture.
FE13
- Added a WIP endings editor.
- Added more lines to the character dialogue editor.
- Added a faction name field to the FE13 dispos multi.
- Fixed a bug which prevented Paragon from persisting changes to GameData.bin.lz in the chapter editor
FE14
- Fixed a bug with adding / deleting entries in path bonuses, battle bonuses, etc.
FE15
- Identified unknown JobCC fields (thanks Algo!)
- Fixed a bug which prevented Paragon from persisting dungeon data changes
Rewrite Alpha 2-2
FE10
- FE10Intro module
- Fixed a bug with conditionally present data (item stat bonuses)
- Switched from wide to regular icons.
FE13
- Portrait previews will colorize hair for gen2 and Robin.
FE14
- The chapter editor will correctly identify a character from a handover PID.
- Fixed a bug with adding new asset specs?
FE15
- New editor for dungeons + enemy encounters.
- Added an editor for supports.
- Reworked event editor. Now uses a basic scripting language.
- Added UIs for several modules that were missing them.
- Reworked / compacted class and character UIs.
Rewrite Alpha 2-1
- Fix syntax errors in the dialogue editor crashing Paragon
- Add FE14 CastlePerson module.
- Fix casing issues with FE15 chapters.
- Add several missing fields to the FE10 character UI
- Correct type of unknown field in FE14 tile module (thanks Sierra)
- Support language specific UIs and type definitions (needed for FE10)
- Don't open landscape files automatically in FE13 chapter module.
- Add support type field in FE13 reliance list module (thanks sejong)
- Identify fields in FE15 support bonuses (thanks Algo)
- Fix FE15 health display (unsigned, not signed)
- Fix support key generation for Corrin (_PCM1/_PCF1 prefix)
- Support for Corrin in the Quick Dialogue Generator
Rewrite Alpha 2
General
- Dialogue editor improvements:
- Auto-save when the editor loses focus.
- Added a way to view available emotions.
- Added a character/line counter
- Fixed panicked dialogue command
- Support for Wf/Flip command
- FE13/FE14: emulate text cutoff when a line is too long.
- Fixed a bug with loading portraits with overlapping names (ex. multiple portrait entries which use Camilla in the name field).
- Faction reordering in the chapter editor.
- Made most UIs more compact.
- Reduced windows executable size.
- Fixed a silent failure issue when copying items in a list widget.
Radiant Dawn / FE10
- Modules for FE10Data, FE10Conversation, FE10Effect, FE10Epilogue, FaceData, SoundData, shop data, and dispos.
- Very rough editors for chapter scripts and dialogue.
Awakening / FE13
- RelianceList module.
- Correct handling of the blush modifier in FE13 dialogue.
- Updated the UI for FE13 character sprite data - now supports adding entries for new classes.
- Updated the emotions list in the dialogue simulator (thanks nini!)
- Added tab for character dialogue / one off lines in the character editor.
Fates / FE14
- Added a quick dialogue generator for supports.
- Improved loading speeds in the character editor.
- Converted
on_hit_effects
in the assets editor from a float to bitflags. - New modules:
- Animation Sets / aset
- DiningData
- CastleButlerVoice
Shadows of Valentia / FE15
- Filled in fields in the support condition module (thanks brian_alien!)
Rewrite Alpha 1-8
- Set the title when creating chapter or support message archives
- Use an absolute path for writing backups
- Added a way to see a table of dialogue assets from the editor
- Fix dialogue aliases and added more portrait overrides for FE14
- Mark modules as dirty in the FE14 field editor
- Added accessories to the Awakening ComboTbl UI
- Renamed Awakening item ID to icon