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Have i been gone long enough?

Hempfest edited this page Aug 15, 2021 · 3 revisions

I don't know lets find out. :)

Labyrinth is equipped with its own AFK player utility, containing multiple states for you to edit!

Providing the management.

All we do is simply check if the player already has an AFK impl cached, if not lets initialize one!

	public AFK getAFK(Player player) {
		if (AFK.get(player) != null) {
			return AFK.get(player);
		}
		return AFK.Initializer.use(player)
				.next(Plugin)
				.next((e, subscription) -> {
					Player p = e.getAfk().getPlayer();
					switch (e.getStatus()) {
						case AWAY:
							TimeWatch.Recording recording = e.getAfk().getRecording();
							long minutes = recording.getMinutes();
							long seconds = recording.getSeconds();
							String format = "&cYou will be kicked in &4{0} &cseconds.";
							if (minutes == 14) {
								if (seconds == 50) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 10)).translate(), 0, 12, 5);
								}
								if (seconds == 51) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 9)).translate(), 0, 12, 5);
								}
								if (seconds == 52) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 8)).translate(), 0, 12, 5);
								}
								if (seconds == 53) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 7)).translate(), 0, 12, 5);
								}
								if (seconds == 54) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 6)).translate(), 0, 12, 5);
								}
								if (seconds == 55) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 5)).translate(), 0, 12, 5);
								}
								if (seconds == 56) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 4)).translate(), 0, 12, 5);
								}
								if (seconds == 57) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 3)).translate(), 0, 12, 5);
								}
								if (seconds == 58) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 2)).translate(), 0, 12, 5);
								}
								if (seconds == 59) {
									p.sendTitle(StringUtils.use("&eHey AFK person!").translate(), StringUtils.use(MessageFormat.format(format, 1)).translate(), 0, 12, 5);
								}
							}
							break;
						case PENDING:
							Bukkit.broadcastMessage(StringUtils.use("&2&l[&fLabyrinth&2&l]" + " &7Player &b" + p.getName() + " &7is now AFK").translate());
							p.setDisplayName(StringUtils.use("&7*AFK&r " + p.getDisplayName()).translate());
							e.getAfk().set(AFK.Status.AWAY);
							break;
						case RETURNING:
							p.setDisplayName(p.getName());
							Bukkit.broadcastMessage(StringUtils.use("&2&l[&fLabyrinth&2&l]" + " &7Player &b" + p.getName() + " &7is no longer AFK").translate());
							e.getAfk().reset(AFK.Status.ACTIVE);
							break;
						case REMOVABLE:
							Bukkit.broadcastMessage(StringUtils.use("&2&l[&fLabyrinth&2&l]" + " &c&oPlayer &b" + p.getName() + " &c&owas kicked for being AFK too long.").translate());
							p.kickPlayer(StringUtils.use("&2&l[&fLabyrinth&2&l]" + "\n" + "&c&oAFK too long.\n&c&oKicking to ensure safety :)").translate());
							e.getAfk().remove();
							break;
						case CHATTING:
						case EXECUTING:
							e.getAfk().set(AFK.Status.RETURNING);
							break;
						case LEAVING:
							p.setDisplayName(p.getName());
							Bukkit.broadcastMessage(StringUtils.use("&2&l[&fLabyrinth&2&l]" + " &7Player &b" + p.getName() + " &7is no longer AFK").translate());
							e.getAfk().remove();
							break;
					}
				})
				.finish();
	}

Now we just call this on our server join!

@Subscribe
public void onJoin(DefaultEvent.Join e) {
  getAFK(e.getPlayer());
}
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