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TBSE Notetag References

theoallen edited this page Dec 30, 2021 · 3 revisions

Note tag references you can use in TBSE

Table of Contents

1. <tbse motion: name>

This determines the motion name to play when requested.

Applicable in:

  • Skill Database
  • Item Database
  • State Database (Overriding idle motion)

Usage:

2. <tbse {motionname}: name>

This tag is to override the default motion.

Applicable in:

  • Actor database
  • Enemy database (when you're using animated enemy)

Usage: Refers to overriding motion

3. <counter skill: id>

counterAttack

Determine the skill to use when a counterattack is triggered.

Applicable in:

  • Actor database
  • Enemy database

4. <animated: sheetname>

flip battler

A tag to determine that the enemy is going to use an animated sheet.

Applicable in:

  • Enemy database

Usage:

Use the tag in the enemy database, replace the sheetname with the actual sprite sheet name. Refers to these screenshot for clarity

sv enemy setup 1

sv enemy setup 2

5. <animation: id>

Play an overlay looping animation when a battler is under a status effect that has this tag. Replace id with the animation id. For example <animation: 23>

state anim

Applicable in:

  • State database

6. <flip>

Flip the sprite. For example, you want to make the enemy version of the actor that uses the same sprite. You don't need to duplicate the sprite and flip it. Instead, you can just put the <flip> tag in the enemy database.

Applicable in:

  • Actor database
  • Enemy database