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TBSE Notetag References
Note tag references you can use in TBSE
- 1
<tbse motion: name>
- 2
<tbse {motionname}: name>
- 3
<counter skill: id>
- 4
<animated: sheetname>
- 5
<animation: id>
- 6
<flip>
This determines the motion name to play when requested.
Applicable in:
- Skill Database
- Item Database
- State Database (Overriding idle motion)
Usage:
- Refers to creating item and skill action
- For state, refers to overriding motion
This tag is to override the default motion.
Applicable in:
- Actor database
- Enemy database (when you're using animated enemy)
Usage: Refers to overriding motion
Determine the skill to use when a counterattack is triggered.
Applicable in:
- Actor database
- Enemy database
A tag to determine that the enemy is going to use an animated sheet.
Applicable in:
- Enemy database
Usage:
Use the tag in the enemy database, replace the sheetname
with the actual sprite sheet name. Refers to these screenshot for clarity
Play an overlay looping animation when a battler is under a status effect that has this tag. Replace id
with the animation id. For example <animation: 23>
Applicable in:
- State database
Flip the sprite. For example, you want to make the enemy version of the actor that uses the same sprite. You don't need to duplicate the sprite and flip it. Instead, you can just put the <flip>
tag in the enemy database.
Applicable in:
- Actor database
- Enemy database
TheoAllen @ 2021